Bio Engineer Archive

Thread: top 5 and state of the profession

grelgen
Sun Feb 08, 2004 10:27 pm
#1

Could Talth please update these, we've had our new system for 2 months now and old issues are still being commented on. Here are my top 3


1. Pet wandering during fights. I dont know if this would be an application within CH or if it's something we directly control with cloning. Cats always stay in the targets face, seems like every other clone type runs for the hills

2. No control over CL rating on a pet. We have to make several assumptions about our ingredients just to get a usable product. No other crafting profession has to do this.

3. AOE attacks do not stick in cloning. If i want to risk being attacked by something powerful enough to have an AOE attack, I think I should be rewarded for it. CH players are allowed to tame creatures that have AOE attacks, why cant we make clones with them?



BE?
grelgen
Mon Feb 09, 2004 6:46 pm
#2

bump, cause it hasnt been done yet



BE?
grelgen
Sat Feb 14, 2004 3:29 pm
#3

still hasnt been done, bumping yet again.



BE?
Yosho_Tarien
Sat Feb 14, 2004 3:55 pm
#4

/agree it's time to update these....or maybe it hasn't been done because the davs aren't ready for a new list yet?


still, it would help if we got our end organized


(typing with one hand so i don't wake the kid)





Hida Riken, Kettemoor - Pink Teras Kasi
Hovanoi Riken'lar, Kettemoor - Bartender
Fasma Tarien, Valcyn - Wallflower

Long Live the Teras Kasi!
It's the community stupid!

grelgen
Fri Feb 20, 2004 8:28 pm
#5

1 week later, still no update.



BE?
meroc
Fri Feb 20, 2004 9:26 pm
#6

True, a lot of the issues in the current one were delt with in the revamp...



Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
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