Bio Engineer Archive
Thread: The crafter without any vendors
I don't have this problem. I have a friend running my vendor, she gets 10% of all sales.
We both think this is a fair deal.
It takes 29 points in medic, and 29 points in scout to qualify for novice BE. It then takes 63 points to master BE itself. That's 121 points gone. If you take up artisan, and go up to business 3 where you get one vendor, that's an additional 24 points. We are now at 145 points for master BE with a vendor. That leaves 105 points for a combat prof. So let's say you like unarmed, you pick up novice brawler for 15 points and go up the unarmed tree for another 14 points. That's 29 points to qualify for novice TK. That leaves 76 points to master TK with, but to master it, you only need 63 points. So you're amaster TK/BEand have 13 skill points left over. Where did I go wrong here?
Message Edited by Ocu_Lus on 03-11-2004 02:48 AM
You can't make a single good pet without expoloration 4, which is another horror.
Ocu_Lus wrote:
It takes 29 points in medic, and 29 points in scout to qualify for novice BE. It then takes 63 points to master BE itself. That's 121 points gone. If you take up artisan, and go up to business 3 where you get one vendor, that's an additional 24 points. We are now at 145 points for master BE with a vendor. That leaves 105 points for a combat prof. So let's say you like unarmed, you pick up novice brawler for 15 points and go up the unarmed tree for another 14 points. That's 29 points to qualify for novice TK. That leaves 76 points to master TK with, but to master it, you only need 63 points. So you're amaster TK/BEand have 13 skill points left over. Where did I go wrong here?
Edit: You're master TK/BE WITH a vendor.
Message Edited by Ocu_Lus on 03-11-2004 02:48 AM
well i guess bottom line is you have to pick up artisan/merchant to get a vendor or get someone you really trust to work a vendor for you.
yes BE's are crafters, but so are medics, doctors, combat medics, scouts, smugglers, entertainers etc. most may not be pure crafters but the way i see it if we get vendors at master, all these other professions will or will want the same treatment. then the merchants will get their panties in a bunch and another fight will ensue.
spacemouse wrote:
You can't make a single good pet without expoloration 4, which is another horror.
yjkoo wrote:
well i guess bottom line is you have to pick up artisan/merchant to get a vendor or get someone you really trust to work a vendor for you.
yes BE's are crafters, but so are medics, doctors, combat medics, scouts, smugglers, entertainers etc. most may not be pure crafters but the way i see it if we get vendors at master, all these other professions will or will want the same treatment. then the merchants will get their panties in a bunch and another fight will ensue.