Bio Engineer Archive
Thread: stim timers
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kiowa27
Wed May 04, 2005 10:30 am
#1
just noticed that petstims and the instant stims that players can use to heal themselves are both 1 minute timers now (sucks but I can live with that part) but the real problem is that they are working on the SAME timer.. aka you use a petstim you can't use an instant to heal yourself for a full minute after that.. just thought I'd point this out, I /bugged it ingame and am headed to the in live forum to toss it up there with the other 800 million bugs
kiowa27
Wed May 04, 2005 10:35 am
#2
just thought I'd point out to anyone that hasn't noticed that not only do both petstims and instant stims have a 1 minute timer( excessive imho) but they are currently using the SAME timer.. aka use a petstim, can heal yourself with an instant stim for a minute after that.. /bugged it ingame and headed to in-live forum to add it to the list (tossed it on the ch forum too
)
SioBabble
Wed May 04, 2005 10:51 am
#3
I had not noticed this, but it does not surprise me. Given the much superior regeneration that pets enjoy now, this isn't that great of a problem; my pets are holding up very well in combat, especially since by using some of the root attacks I can essentially pull the target's hate on to me, allowing the critter to inflict damage without taking any AND keeping the target far enough away from me that I'm not taking hits.
Blueblooded
Wed May 04, 2005 11:07 am
#5
only way to get around this atm is to drink some Ruby Bliel. Its a bit buggy, its supposed to reduce stim roundtime to 30 (whatever that means) - in reality I fin it allows you to used 2 stims one after another...but then the effect drops =(
kiowa27
Wed May 04, 2005 11:55 am
#6
the long timers albeit annoying aren't my real concern, it's the fact that both types of stims are operating on the same timer that bothers me, I can't believe this is intentional ( ok so there isn't much that I really can't believe when it comes to this game lately, but you know what I mean)
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