Bio Engineer Archive

Thread: Atten: Bio Engineer Correspondent

Tunturi
Wed May 04, 2005 4:53 pm
#1

Please talk to SOE about doing one of two things....


1) Either make the medicines we can craft alot more potent so that doc's would want to buy them from us

or

2) Keep there strentgh the same but remove the magic system so Doc's have to buy the medicines we make in order to heal or buff


As it is right now, there is no use in making the med packs because they are only slightly better then what a doc can do by himself using magic.

So this whole crafting tree they gave us is useless...



Thanks




Psychopyro80
Wed May 04, 2005 5:06 pm
#2

They know it is an issue, and Arthur has said something. But the enhancers were said to be working as intended. All we can do now is hope.



Igie–Jedi Virak–Commando
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The Galactic Senate-Test Center
"I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that f***** up bar."
ArthurDentOnBria
Wed May 04, 2005 5:17 pm
#3

Hi Tunturi,


Actually, the stimpacks were created with non-doctors in mind specificallly. They give the non-doctor the ability to heal themselves (but not others). To me if there is an issue here it is that doctor's heals are not much more powerful than they are relative to stims, not vice-versa. These were never intended to be sold to doctors.


The products that we have that were created for us to sell to doctors are the enhancers, and we're looking their usefulness and can take a well thought out, well documented argument regarding that to the devs once we've compiled such a thing. We have a thread specifically for this topic here. Feel free to contibute any numbers of experience you've had in there.


Thanks for your help.






ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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