Bio Engineer Archive

Thread: Does anyone have any Idea what our new max health on Bio Pets??

Ytoria
Wed May 04, 2005 5:55 pm
#1

I found the Huutons only have I think it was cleverness at 1000 and all resists are normal. I was able to make a pet in the teens with health in the 2k's. Any info comin from the swg ppl??
Psychopyro80
Wed May 04, 2005 7:45 pm
#2






Ytoria wrote:

I found the Huutons only have I think it was cleverness at 1000 and all resists are normal. I was able to make a pet in the teens with health in the 2k's. Any info comin from the swg ppl??





It appears to depend alot more on the skin you use to craft it. Some have managed to get Gnorts in the 3k to 4k range and it not top level 10. With pet crafting still being broken ATM we are just gonna have to sit and wait until it is fixed. We've been trying different combos. There are posts in the thread with tests already run.



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droid327
Wed May 04, 2005 9:37 pm
#3



Depends entirely on what DNA you put in it.....skin was irrelevant pre-CU, and I dont know why any of the changes would have changed that fact.


Hardiness directly impacts the health, so sticking some mid-range hardiness in slot 1 and 2 with junk in 3 4 5 to bring the level down is the usual way to do it (e.g., VD VD HP HP HP variants). 6k health recipes for CU CL10s have been shared; I'm not going to mess with pets till pet specials have been addressed and they finish fiddling with everything


Message Edited by droid327 on 05-04-2005 09:38 PM



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teanmili
Thu May 05, 2005 10:52 am
#4

I have some pre CU lvl 10 non ch pets that kept there stats I have contacted most of my customers that bought these from me , they also say pets maintained 9k health with both of there special attacks dmage was only place that adjusted but that went up from 75-100 to 120-145 I pulled my pet last night and his health bar barely budged against a rancor at lvl 80 I have around 8 of these pets left . Are the devs going to nurf these too?



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