Bio Engineer Archive
Thread: stim D stats
It has occured to me with a few other posts on similar topics that there is a bit of a naming issue on stims. There are actually 2 different stim Ds in the BE profession now: pet stim D, and Instant Stim D. Traditional (read pre-CU) BEs would read your title and probably think first about pet stim Ds. Traditional doctors would read your title and probably think first about Instant Stim D.
Iam a former Doctor who respec'd to MBE. As I have no idea on the stats or requirements for pet stims (at this point), I will answer your question with my own bias:
I am hitting 1100-1250 power and about30 chargesusing pre-CU subs.
I suspect that with all CU subs, the numbers will end up being about 1100-1200 power but charges will be limited to more like 20.
My appologies if you were meaning pet stim D...
My latest batch of InstaStim - Ds, the kind for combat player types, 1137 power, 15 charges, all post CU components. I've been putting all of my experimentation into power on the final component, but trying to get to 2 charges on the subcomponents before putting the rest into power. I'm not a 12 point med crafter, just an old fashioned MBE with 10 points to play with.
I've been selling individual InstaStim - D's (TM Agaesia Enterprises, all rights reserved galaxy wide, a pack of rabid bothans enforce the trademark, so watch yourselves) that are 1122 power, 21 charges, using pre CU ABECS for 10k each on Ahazi on the bazaar. They sell like hotcakes, even at that price. I figure these are the province of veteran players with credits to burn. I'll sell my InstaStim - A's (207 power, 10 charges) for considerably less to the new player market. Poor kids are going to need these.
Message Edited by Zanti-the-Bothan on 05-06-2005 09:38 AM
thanks for the replies....should have known to post instant stim d packs, not pet stim d's. oops, thx for pointing that out ![]()
currently i am getting 16 use 1129 heal on mine, the crafting is complicated in some areas with experimentation based on stats the resources dont have (saw a post earlier that someone had pointed this out earlier). thx again for the replies
Yeah, I focused on power after surveying the potential customer base. Extra charges are nice, but in a pinch, they want the rush of drugs...er, the power, NOW.
I always used that approach with foods, find out which stat the customer wants the most of, then experiment accordingly.
Using pre-CU ALS: 1350 power, 17 charges
Using both pre-CU ALS and pre-CU ABEC optimized for charges: 1292 power, 37 charges
I am getting 1050+ power with 17 uses.. heh i only also got 10 points
unfortunately.
also using CU components .
I prefer to spend 8 in effectiveness in the final product, then the final two in charges. i find that 70ish more health isnt worth 2 uses
but just me.
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Dan - Normally, I would agree that once you get to a certain level of power, charges become more valuable. However, that was back when a couple exp points in charges could get you 5-6 charges in the old-stim Bs. I have a feeling that the high-end combat types (the customer base for these stims) will prefer the extra power.
The only thing that is in your favor the way you are doing it is that you can do your experimentation in 1 go which would save you considerable factory time vs the 3-experiment run that I am currently doing (8 in the first, 2 more to top up power, and 2 in charges). The additional factory time is not huge, but it can mean an extra run of instant stim Ds per month which, of course, is money in the bank...