Bio Engineer Archive
Thread: Interesting discovery involving DNA and missions Now includes test data
I just stumbled upon something rather interesting that I didn't know and I wanted to bring it to the communities’ attention.Here's what I found:
I'm CL 52, my MCH Friend is CL 66
We were grouped and I was looking for Male Plains Tusk Cat DNA to replicate an earlier creature that I had made. He was the leader and went to a mission terminal in a nearby PC (CDeli, Naboo on Bria) and found a mission for them and it turned to be a level 64 mission. (Same results were found for Galmalas(SP?))
I compared the samples from the 2 and here's what I found...
Level 16 Male Plains Tusk Cat: Level 64 Male Plains Tusk Cat
Hard: 316 771
Fort: 0 4
Dex:220 222
End: 299309
Int:157 155
Clev: 215 224
Depend: 75 65
Cour: 73 65
Fierce: 151 147
Power: 318 312
It appears that when someone of a higher level takes a mission for something that is normally a much lower level, the only stat that is changed to reflect the level increase is Hardiness. Is this working as intended or is it a bug? Once I had some samples I went to work to see how this might affect things and here's my latest creation.
CL:24 Razor Cat
Health: 5583
Health Reg: 283
Armor Eff: 1196
To Hit: 76
Defense: 76
State Res: 25.8%
Critical Hit: 1.3%
Critical Save: .66%
Aggro Bonus: 1.9%
Damage: 37-218
Ranged: NO
I'll be doing some more testing tonight to see if this occurs on other planets as well.
Message Edited by H8MNGR on 06-02-2005 04:26 AM
All samples used were Very High quality.
The test DNA was that of a Male Tusk Plains Cat (MTPC). One in the Wild, level 16 and the other from a Mission terminal where they spawned as level 53.
1st test: 5 different DNA were used. MTPC used in the Physique Slot. Only experimentation done was to max Phys, which was accomplished in both tests with 2 points remaining. The # in brackets reflects the MTPC sample value.
Results: WILD (16) MISSION (53)
Hard: 397 [319] 577 [747]
Fort: 105 [8] 104 [8]
CL: 10 14
Health: 2880 4072
Armor Eff: 190 190
2nd Test: MTPC DNA was used inall 5 slots. Again only experimentaion done was to max Physique.
Results: WILD (16) MISSION (53)
Hard: 226 675
Fort: 1010
CL: 6 15
Health: 1655 4629
Wow that was a fast turnaround ! Cool ...
So it looks like you are seeing the same cap on the mission DNA as I did. This must mean one of two things:
- either the DNA inherits something from the creature it comes from that results in a cap on the experimental hardiness (is possible since the name of the creature is stored)
- that the DNA hardiness/fortitude/something else is capped ... and will never go above a certain ratio.
But, we know that the second is not true, as we have seen samples with hardiness of 1000 and decent power (from old pre-publish 17 deeds) combine to over 1000 leaving the other values very low. And experimenting only brings that down to 1000, not some much lower value that you'd expect if the second point is true.
So ... it looks like it might be the first ... and of course what we need is (you guys are going to groan) more data to figure out the limits and parameters of this effect.
The second experiment as above will be hard to do but shouldn't be ruled out if we get a chance to find two wildly disparate hardiness samples with all other stats similar.
The first one could get a little funky with multiple samples though - would it have an average combined cap that follows the combined Hardiness?
Using 1000 Hardiness samples in slots 1 & 5, but less in the others got me a combined Hardniess of like 952. Experimenting on Physique brought that down to a cap of 929 or something. May have been some pre-cu DNA in there.
This doesnt always happen, but it seems more likely the greater the gap between Hardiness/Power and Fortitude......quite depressing actually.