Bio Engineer Archive

Thread: Interesting discovery involving DNA and missions Now includes test data

H8MNGR
Wed Jun 01, 2005 4:28 pm
#1




I just stumbled upon something rather interesting that I didn't know and I wanted to bring it to the communities’ attention.Here's what I found:


I'm CL 52, my MCH Friend is CL 66


We were grouped and I was looking for Male Plains Tusk Cat DNA to replicate an earlier creature that I had made. He was the leader and went to a mission terminal in a nearby PC (CDeli, Naboo on Bria) and found a mission for them and it turned to be a level 64 mission. (Same results were found for Galmalas(SP?))


I compared the samples from the 2 and here's what I found...


Level 16 Male Plains Tusk Cat: Level 64 Male Plains Tusk Cat


Hard: 316 771


Fort: 0 4


Dex:220 222


End: 299309


Int:157 155


Clev: 215 224


Depend: 75 65


Cour: 73 65


Fierce: 151 147


Power: 318 312


It appears that when someone of a higher level takes a mission for something that is normally a much lower level, the only stat that is changed to reflect the level increase is Hardiness. Is this working as intended or is it a bug? Once I had some samples I went to work to see how this might affect things and here's my latest creation.



CL:24 Razor Cat


Health: 5583


Health Reg: 283


Armor Eff: 1196


To Hit: 76


Defense: 76


State Res: 25.8%


Critical Hit: 1.3%


Critical Save: .66%


Aggro Bonus: 1.9%


Damage: 37-218


Ranged: NO



I'll be doing some more testing tonight to see if this occurs on other planets as well.


Message Edited by H8MNGR on 06-02-2005 04:26 AM



Nokoo Bria MBE/MD
Darru Gott MCH/MBH
It's not the size of your pet.... it's how you use it
Dorelli
Wed Jun 01, 2005 5:15 pm
#2


I actually have noticed this, and have also noticed something else funny about the mission lair DNA. There is something with this that I wanted to test and haven't had the time yet. Two experiments:


Experiment 1: same animal different levels (ie. one from mission and the other one wild)- make 2 templates each with 5 of same DNA in each slot - experiment in physique only to try and max it out - record final template value for hardiness and fortitude and resulting level of creature.


Experiment 2: wild animal with approx same hardiness/fortitude stats as the mission animal (might be hard to find one). make twotemplates both having 5 DNA from the same animal. experiment in physique only to try and max it out and record final hardiness and fortitude values.


My preliminary 'work' with the artificially inflated hardiness on the mission DNA samples is that it seems to cap much sooner than expected when you experiment on physique but that was only one or two samples and not systematic. This pair of experiments would show if the DNA behaves more like the wild DNA for either the same LEVEL or for the same animal.


Iwould love it if someone else who is doing this sort of thing anywaywouldn't mind trying out these 2 things and reporting back? Just an idea. I will get to it when I can and thank you for reminding me that I wanted to do this ... (good eye there too).





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

H8MNGR
Wed Jun 01, 2005 7:54 pm
#3


I'll have experiment #1 done sometime before noon tomorrow. While I'm out gathering DNA I'll keep an eye out for something with similiar stats although I agree, it's going to be very difficult to find something with 700+ Hardiness and 0-10 Fortitude.


If anyone knows of anything wild that matches that I'll be more than happy to conduct experiment #2 as well.






Nokoo Bria MBE/MD
Darru Gott MCH/MBH
It's not the size of your pet.... it's how you use it
H8MNGR
Thu Jun 02, 2005 1:22 am
#4

Okay, just finished my first round of testing:

All samples used were Very High quality.


The test DNA was that of a Male Tusk Plains Cat (MTPC). One in the Wild, level 16 and the other from a Mission terminal where they spawned as level 53.


1st test: 5 different DNA were used. MTPC used in the Physique Slot. Only experimentation done was to max Phys, which was accomplished in both tests with 2 points remaining. The # in brackets reflects the MTPC sample value.



Results: WILD (16) MISSION (53)



Hard: 397 [319] 577 [747]


Fort: 105 [8] 104 [8]



CL: 10 14


Health: 2880 4072


Armor Eff: 190 190




2nd Test: MTPC DNA was used inall 5 slots. Again only experimentaion done was to max Physique.



Results: WILD (16) MISSION (53)



Hard: 226 675


Fort: 1010



CL: 6 15


Health: 1655 4629


Armor Eff: 11110





Nokoo Bria MBE/MD
Darru Gott MCH/MBH
It's not the size of your pet.... it's how you use it
Dorelli
Thu Jun 02, 2005 1:55 am
#5

Wow that was a fast turnaround ! Cool ...


So it looks like you are seeing the same cap on the mission DNA as I did. This must mean one of two things:



  • either the DNA inherits something from the creature it comes from that results in a cap on the experimental hardiness (is possible since the name of the creature is stored)

  • that the DNA hardiness/fortitude/something else is capped ... and will never go above a certain ratio.

But, we know that the second is not true, as we have seen samples with hardiness of 1000 and decent power (from old pre-publish 17 deeds) combine to over 1000 leaving the other values very low. And experimenting only brings that down to 1000, not some much lower value that you'd expect if the second point is true.


So ... it looks like it might be the first ... and of course what we need is (you guys are going to groan) more data to figure out the limits and parameters of this effect.


The second experiment as above will be hard to do but shouldn't be ruled out if we get a chance to find two wildly disparate hardiness samples with all other stats similar.





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Kivrin
Thu Jun 02, 2005 5:34 am
#6

Good stuff, thanks for posting.

The first one could get a little funky with multiple samples though - would it have an average combined cap that follows the combined Hardiness?

Using 1000 Hardiness samples in slots 1 & 5, but less in the others got me a combined Hardniess of like 952. Experimenting on Physique brought that down to a cap of 929 or something. May have been some pre-cu DNA in there.



- C A N C E L L E D -
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supersparc
Thu Jun 02, 2005 5:52 am
#7

Have you tried taming the pets? I have had issue with shifting armor stats. Bascially, if you raise the CL using Helth and Power, keeping the Armor value low, you get a tamable deed. However, after you tame it the armor value shifts to be equal to the wild CL armor level. This results in an uncallable pet, the dreaded 'pet has invalid stats' error.

This doesnt always happen, but it seems more likely the greater the gap between Hardiness/Power and Fortitude......quite depressing actually.





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