Bio Engineer Archive
Thread: Well, I went for power...
Thanks. It did take quite a few tries to get one to hit at 70. Most of them were around 80.
Mostly, I've been making pets for my CH/Rifleman alt.
I had this template early on in the game, and thought I'd have some fun with it now that professions have been balanced... more or less... I've been enjoying it so far.
I'm going to try to make up some similar pets for a vendor I will be setting up soon. Thought I'd get a feel for the profession before I went public.
Health Reg: 655
Armor Eff: 4464
To Hit: 165
Defense V: 147
State R: 29.699999%
Critical Hit Chance: 3.8479998
Critical Save Chance: 2.52%
Aggro Bonus: 10.724999
Damage: 97-391
Message Edited by Ankhesanamun on 06-01-2005 01:36 PM
Yep, you were right. The Armor, To Hit and Defense value shifted up to 4696, 170 and 170. Might turn out to be a nice tank after all. ![]()
Now I need to make that CL70 Durni to grow nice and big for some PvP!
Hmm weird... I just made a level 70 creature also, similar stats to the original posters.
However, when my stats shifted they shifted to the same values his shifted too... Wonder if theres a min/max for each level and the warp it trying to account for that