Bio Engineer Archive

Thread: Discovered how to predict what your adjusted Armor Eff will be on Bio Pets after calling them twice

H8MNGR
Thu Jun 02, 2005 6:20 pm
#1


It seems as though I've stumbled upon how to predict the adjusted Armor Eff stats for your Bio pets. Starting from level 16 as "0" add 87 for each level above 16 unless your pet’s number is already above that number which is why some pets don't change when called.


Here's the list and I've found it to be accurate to +/- 1 with all of my pets. The To Hit/Def is a little more complicated as the numbers seem to make a large jump somewhere after level 50. Please check the pets that you have made and know have been adjusted and provide additonal data specifically on the To hit/Def side of the house so that I can continue to update this list. Also if someone wants to post my spreadsheet somewhere I'd be glad to email it.



CL Armor To Hit/Def


10 0


11 0


12 0


13 0


14 0


15 0


16 0


17 86


18 173


19 260


20 347


21 434


22 521


23 608


24 695


25 782


26 869


27 956


28 1043


29 1130


30 1217


31 1304 82


32 1391 84


33 1478 84


34 1565 86


35 1652 86


36 1739 88


37 1826 90


38 1913 90


39 2000 92


40 2087 94


41 2174 94


42 2261 96


43 2348 96


44 2435 98


45 2522 100


46 2609 102


47 2696 102


48 2783 104


49 2870


50 2957


51 3044


52 3131


53 3218


54 3305


55 3392


56 3479


57 3566


58 3653


59 3740


60 3827


61 3914


62 4001


63 4088


64 4175


65 4262


66 4349 160


67 4436 163


68 4523 166


69 4610 169

70 4697 170



Nokoo Bria MBE/MD
Darru Gott MCH/MBH
It's not the size of your pet.... it's how you use it
Kivrin
Fri Jun 03, 2005 4:10 am
#2

Good job, thanks for posting this.



- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

Dorelli
Fri Jun 03, 2005 4:13 am
#3


/cheer! (and thanks from me as well)


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

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