Bio Engineer Archive
Thread: BE pets better than wild
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BraccusD
Fri Jun 03, 2005 3:48 pm
#1
Replying to:
2) Wild pets can be around 6600 or so in health. We can make 8000s health pets, some might get nerfed when full-grown though to not be usable. I have a 7700 health one that is fully grown and perfectly callable. So we can do better in health than wild.
sure would like to see your recipe for getting healths to 8000s and be valid
"I spent awhile workin on breakin the 500dmg mark recyclin dna and out collecting and came up with:
lvl70 after stat shift:
4343 Health
205 HR
4696 Armor
170 hit
170 def
31.2% state res
2.9% crit hit
1.9% crit save
3.4% aggro
137-509 dmg
problem is with stats shiftin it gives the invalid stats now but i had a pet still from recyclin that was:
lvl67 after shift:
4120 health
151 hr
4435 armor
162 hit
162 def
16% states
3.6% crit hit
1.9% crit save
5.9% aggro
133-499 dmg
To me it looks like 70 is a bad cl to shoot for till stats shift is fixed. Has anyone else noticed this between 2 similarly crafted andlevelpets?"
I am sure you can recall this because you posted on this and yes which leads me to the next..
"I have 3 narglatches and I prefer using the new BE pets, they just plain work better."
not an hr later you posted.
"Yeah, I've been starting to think the same way. I'm shooting for CL48 now so it can go with a narglatch and a probot. Also shooting for low 60s for a single with highest damage. " this was written by you!
I am curious did you post just to say we can actually do this and not really have a recipe or have a valid pet to justify your statements?
I only ask.. anyone.. any BE.. to prove what they say.. don't give me words.. because as of yet.. I have yet to prove and those that have been in the BE profession for a very very long time have yet to prove that a BE pet is any better then the wild pet.
So I ask you.. if you have a recipe .. a valid pet.. more then 1.. used DNA after this last patch and so on.. please share because until then what you said.. and a post you did an hr later or so.. contradicts what you post here.
Autumn
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Sekhsie/Autumn: (moved the reply here to not hijack the non CH mount thread)
I don't see what I've said that is contradictory.....I might have not collected my thoughts that well as I sometimes just post things I'm in the middle of trying or thinking without additional history. So I'll try to demonstrate what I'm saying is fact based.
I have avalid CL53pet with 8182 health, full grown, callable, and made post publish with post publish gathered DNA. The concern here seems to be pets closer to the CL70 mark. Well, for me anyway, since it seems the CL53 had a big shift as well but continues to be valid. I have anothervalid, full grownCL65 pet that I did initial testing with. I posted here: http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=98346
Now my CL65example of something better than wild isn't even as good as some pets I have now. This invalid pet stats thing doesn't apply to all the pets being made, only certain situations so far. It has to do with us justpushing the bar and seeing what the limits are. But, it is still true that BE pets beat wild without us pushing the envelope (due to the pet speed and thus increased tanking ability as I posted).
I know health in 8000s is doable (my CL53). Isee damage greater than wild is doable (his CL67). Of course with the speed, we have more damage than something with the exact same amount of damage stats on the deed as one in the wild.
What DNA does this? Well, ppl should sample CL70+ and elites. I don't find exact recipes important in the new system, just sample the things yousee thathave high healthor dohigh damage.
I have been in the BE profession for almost 2 years, and have a kimo deed with over 1000 damagewith my name on itto prove it.
Actually I should say, I still have the sometimes crappy attitude to prove it.
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