Bio Engineer Archive

Thread: Mask Scent still needed in pub 17?

Drfoucault
Sun May 22, 2005 11:38 am
#1

Anyone tried the camokits on TC? Do we still need maskscent to get our dna....sure could use those sp for something else


regards



Mekhet Foucault Former Bioengineer ----------acc. cancelled.
Abulafia Foucault (Jedi) / Sator Foucault (ranger) ----- acc cancelled
Amokk Foucault BH ------------ acc cancelled
Nwabutikae
Mon May 23, 2005 9:31 pm
#2

where do you get camokits. Ive been using maskscent all this time



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Zimmarie
Tue May 24, 2005 1:03 am
#3

Master Rangers make camo kits.
Xrystal
Tue May 24, 2005 7:10 am
#4

You can still grab dna from creatures without mask scent, well I'm pretty sure I did this a few times. Maybe mask scent increases the chance of a successful dna grab. You only have to have mask scent on for milking otherwise it spooks the poor little critters. But mask scent definitely assists with the aggroable creatures.


My Template is as such:


Master Bio Engineer


Scout 4040


Marksman 0404


Pistoleer 3223


Basically have Pistoleer to defend myself if dna grabbing does kill the critters. And always handy to hunt if I have that character logged in when I spot a good harvest source creature. But I mostly hunt with my Ranger character.


Cathaia
Tue May 24, 2005 7:18 am
#5

The Camouflage Kit is more or less only effective depending on your mask scent skill. Basically, Camouflage only makes you undetectable from NPCs in addition to a mask scent ability you have or don't have. If you are Novice Scout, for example, and you get a Camouflage applied to you, it will most likely break easily because your "basic" Mask Scent modifier is not high enough. As Master Scout however, the Camouflage will be much more effective as you have a higher Mask Scent with the Camo Kit.

So of course having Mask Scent will be helpful



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Hylidex
Tue May 24, 2005 7:30 am
#6






Cathaia wrote:

The Camouflage Kit is more or less only effective depending on your mask scent skill. Basically, Camouflage only makes you undetectable from NPCs in addition to a mask scent ability you have or don't have. If you are Novice Scout, for example, and you get a Camouflage applied to you, it will most likely break easily because your "basic" Mask Scent modifier is not high enough. As Master Scout however, the Camouflage will be much more effective as you have a higher Mask Scent with the Camo Kit.

So of course having Mask Scent will be helpful






Is this also true in Publish 17? The "everyman" camo kits were billed as a way for crafters to survive their factory trips without any type of combat ability. If mask scent is still required to use camo kits after that publish, then the camo kits are useless. Creatures are the problems more than NPC's on many planets, and problem NPC's can sometimes be controlled by having the right faction points, but all my creature faction points are at -5000.


As it is, a master bio-engineer can only master one combat profession, leaving his combat level at 57 or so. MBE/Master Combatant/Exploration IV fairly well fills out a template (without a vendor). As far as I can tell, it is impossible for a master bioengineer to have 3K hit points when sampling a high-level creature.


I haven't tried sampling high level creatures since the upgrade. With petmaking broken, it seemed to me to be an exercise in pure frustration. The Publish 17 notes make it look as if sampling high level creatures and crafting high level CH pets might be possible again. I hope it isn't just a smokescreen.


Sampling DNA might have become a group activity, but those who have accompanied a BE on a sampling trip realize that it is incredibly boring for all but the BE. Even prior to the CU, it was getting harder and harder to get company on these trips. There never has been much profit in petmaking, so paying someone to protect the BE is really not a decent option. This cost would have to be passed to the CH, and they are not exactly a rich profession, either.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
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Greywulf0
Tue May 24, 2005 10:24 am
#7




Cathaia wrote:

The Camouflage Kit is more or less only effective depending on your mask scent skill. Basically, Camouflage only makes you undetectable from NPCs in addition to a mask scent ability you have or don't have. If you are Novice Scout, for example, and you get a Camouflage applied to you, it will most likely break easily because your "basic" Mask Scent modifier is not high enough. As Master Scout however, the Camouflage will be much more effective as you have a higher Mask Scent with the Camo Kit.

So of course having Mask Scent will be helpful






Unless things have drastically changed since the CU, this is not true.


Prior to the CU, you could either have Mask scent on, or use a camo kit (or have a ranger apply the kit for you). You can't have both on at the same time. After the CU, and before they finally fixed camoflauge, I dropped ranger so I do not know if this is still the case. I suspect it is however.


There are also two separate skill involved here. Mask Scent and Camoflauge. Once again, prior to the CU the camoflage effectiveness was determined by your skill in camoflauge; not mask scent. A ranger with 2xxx in ranger can make some kits for the lower planets. However, the skill in camoflauge was so weak, that the kits didn't last long and weren't as effective as mask scent (at 100 because rangers have to master scout). But when you have a master ranger, the camo kits lasted longer than mask scent (provided they weren't broken) and were slightly better than mask scent.


The camo's effectiveness was determined by the ranger applying it. I would imagine that this is still the case. Therefore, if you as a non-ranger were to apply it, the effectiveness of the camo should be greatly reduced. If you are a master scout, or have all of the exploration line in scout, you might be better off just using mask scent.


If you are on TC and would like to test the effectiveness of the camo, the ranger boards have a thread going right now. I'm certain Owen would appreciate all the help he can get.


Here is the clicky.






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SmokingFrog
Tue May 24, 2005 1:04 pm
#8






Zimmarie wrote:

Master Rangers make camo kits.




Actually it's a level-based system... Ranger 1xxx makes Corellia, Naboo, and Tat kits - Ranger 2xxx makes Rori and Talus kits - 3xxx makes Dant and Yavin kits - 4xxx makes Endor and Lok kits - Master makes Dath kits. The Kashyyyk kit is going to be a loot/quest item from what I've seen and presumably it will be a master-level schematic.



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Spazzers
Tue May 24, 2005 1:23 pm
#9

I've always used mask scent. You can indeed get DNA without mask scent but only from non-aggro animals. Mask scent is a must if you're going to sample high end aggressive mobs.


I had a ranger before the curb went in. The camo kits come in certain boxes as you progress. The kits are also planet specific.




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Hylidex
Sat Jun 04, 2005 8:16 am
#10

I experimented with the master ranger-applied camo kits.


I was in a large group of level 80 combatants, and I am level 57. One cannot mask while camo is in place. I don't know if one can apply camo while masked. My camo broke every timeamong level 76 creatures within 30m. Oddly, mine was the only one in the group that broke, but mine never held. The way it broke was that the creatures just ignored the camo. It could not be reapplied, and I could not mask, but the creatures acted as if I were not camouflaged at all.


My conclusion to this is that it is based in part on the combat level of the person to which it is applied. I'd hoped it would be the salvation for the BE's trying to sample high level DNA with low level combat skills, but apparently, at least for now, it isn't. However, since I have ALWAYS had trouble maintaining mask scent, I wonder if there isn't some hidden personal attribute stat (or species-related stat).


I wish it did. I'd love to see both rangers and BE's get more love. Also, it was billed as a way for crafters to get to their harvesters without being aggroed. As it is, I don't think it will work well for this.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
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Dorelli
Sat Jun 04, 2005 9:19 am
#11


I was able to /conceal while riding a bike. Anyone else? I'm a ranger tho with the highest cammo you can go w/o being a master so i don't know if that makes a difference, but i shouldn't think so ...


Now if we could only sample DNA while riding a bike ...


Dor


PS. Tested maskscent as well but wasn't able to do it mounted.




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

nilknoc60073
Sat Jun 04, 2005 9:09 pm
#12

ive found that master scout mask sent is far superior than a novice wearing camo. during my respec period i was master BE and pistoleer when i found out camo kits were available for none rangers. i gave it a try and found that it was very dificult to approach Mobs that where a higher level than myself italso broke when approaching mor than 1 MOB. so i respected to master scout MBE and MCH. with mask scent and some bio clothes i draw less agro than i did when experamenting with non ranger camo.
i beleave the camo helps artisan types that are trying to avoid aggresive mobs not for us BEs who are tring to get close enought to stick it with a needle.



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