Bio Engineer Archive
Thread: holy leaping cats, BioE-man!
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lammergeier
Sun May 29, 2005 11:04 am
#1
I'm off to work, so I can't reply substantively to any threads right now. while I'm gone, I leave you with this:
JUMP!
for reference, the pet is a CL56 razor cat with 8914 health. it is currently CL16, and is already full wild-size. I expect it to get bigger. I might be making my Live guild a herd of tiny CL1 Fambinos, if the new sizing works as it seems to. I already have a CL3 shear mite in the datapad to see the low end.
also... dorelli: while this pet used to have to-hit and defense values of 95 and 174, it now has 133 and 133... just a note to add to your nonCH changes. it looks like, at first glance, experimentation is being over-ridden by some CL-based number-generator.
JUMP!
for reference, the pet is a CL56 razor cat with 8914 health. it is currently CL16, and is already full wild-size. I expect it to get bigger. I might be making my Live guild a herd of tiny CL1 Fambinos, if the new sizing works as it seems to. I already have a CL3 shear mite in the datapad to see the low end.
also... dorelli: while this pet used to have to-hit and defense values of 95 and 174, it now has 133 and 133... just a note to add to your nonCH changes. it looks like, at first glance, experimentation is being over-ridden by some CL-based number-generator.
Galbatorix
Tue May 31, 2005 2:19 pm
#2
just last night actually i crafted my first BE creature...well it was a max lvl 3 with health only at about 800...it was so small it looked like a white rodent..i actually didnt see him running around on the ground at first lol!!!
Aleskander
Tue May 31, 2005 3:24 pm
#3
lammergeier wrote:
I'm off to work, so I can't reply substantively to any threads right now. while I'm gone, I leave you with this:
JUMP!
for reference, the pet is a CL56 razor cat with 8914 health. it is currently CL16, and is already full wild-size. I expect it to get bigger. I might be making my Live guild a herd of tiny CL1 Fambinos, if the new sizing works as it seems to. I already have a CL3 shear mite in the datapad to see the low end.
also... dorelli: while this pet used to have to-hit and defense values of 95 and 174, it now has 133 and 133... just a note to add to your nonCH changes. it looks like, at first glance, experimentation is being over-ridden by some CL-based number-generator.
lol...that good Lam
I haven't been able to get the health up much over 5k..how'd you do it?
Iarian
Tue May 31, 2005 6:53 pm
#4
Yeah how did you get a pet CL56 with 8k Health.. I've been able to go over 6k but that's about it.
asciiadam
Tue May 31, 2005 7:01 pm
#5
I have only made 3 crits so far and have managed to get 2 of them at 6550 and level 61 and 65. I averaged armor about 4100. I got some DNA from a lvl 74 klik defender tonight with hardiness of 930 so i am interested in seeing what that will make.
lammergeier
Tue May 31, 2005 8:32 pm
#6
I'll post the pic of the new, HUGE version of the same cat.
as for the recipe? the orginal spreadsheet from TC-Bria data shows how to get 8914 health (albeit on a CL85). use elite DNA, keep the power down, and don't experiment on capped (or overcapped) stats.
as for the recipe? the orginal spreadsheet from TC-Bria data shows how to get 8914 health (albeit on a CL85). use elite DNA, keep the power down, and don't experiment on capped (or overcapped) stats.
lammergeier
Tue May 31, 2005 9:48 pm
#7
here's the cat. it's not jumping, but... when it does, it jumps proportionally as high as it did before.
now to work on a CL70 version. also... I'm STILL growing a CL10 kaadu to mount. I'm concerned that the CL = skin size changes will make CL10 mounts too small to hold a saddle.
now to work on a CL70 version. also... I'm STILL growing a CL10 kaadu to mount. I'm concerned that the CL = skin size changes will make CL10 mounts too small to hold a saddle.
lammergeier
Tue May 31, 2005 10:43 pm
#9
thunderlion wrote:
how in the world did you make such a HUGE cat?
apparently the CL (at least in part) determines the final size of the clone. no patch notes to indicate this, but... the results seem to be consistent.
that's a CL56 'razor cat' skin. I'm guessing a CL70 will dwarf that one.
lammergeier
Tue May 31, 2005 11:11 pm
#10
lammergeier wrote:
thunderlion wrote:
how in the world did you make such a HUGE cat?
apparently the CL (at least in part) determines the final size of the clone. no patch notes to indicate this, but... the results seem to be consistent.
that's a CL56 'razor cat' skin. I'm guessing a CL70 will dwarf that one.
as an example, they also get 'smaller'.
Gandolforf
Wed Jun 01, 2005 1:26 am
#11
Wow, I had no idea about this new size thing. That sounds "interresting".
Time to start making Gnorts! 
Anyway, Imade two cats and I would really appreciate
any thoughts about them.
I'm still trying to figure out how this new system works.
CL 70 Narglatch
Health: 6417
Armor: 4782
ToHit: 168
Defense Value: 145
Damage: 102-404
Armor: 4782
ToHit: 168
Defense Value: 145
Damage: 102-404
CL 70 Razor Cat
Health: 6052
Armor: 4782
ToHit: 180
Defense Value: 155
Damage: 102-404
Armor: 4782
ToHit: 180
Defense Value: 155
Damage: 102-404
/Meci - Bria **BE/CH**
(Don't look at the sig - that's another character)
thunderlion
Wed Jun 01, 2005 1:50 am
#12
lammergeier wrote:
thunderlion wrote:
how in the world did you make such a HUGE cat?
apparently the CL (at least in part) determines the final size of the clone. no patch notes to indicate this, but... the results seem to be consistent.
that's a CL56 'razor cat' skin. I'm guessing a CL70 will dwarf that one.
I REALLY hope this is intended, i think it's simply awesome ![]()
I pretty much am only interested in the pet making portion of BE.
Flying creatures would be nice, but this is a great touch. ![]()
lammergeier
Wed Jun 01, 2005 2:01 am
#13
thunderlion wrote:
lammergeier wrote:
thunderlion wrote:
how in the world did you make such a HUGE cat?
apparently the CL (at least in part) determines the final size of the clone. no patch notes to indicate this, but... the results seem to be consistent.
that's a CL56 'razor cat' skin. I'm guessing a CL70 will dwarf that one.
I REALLY hope this is intended, i think it's simply awesomeI pretty much am only interested in the pet making portion of BE.
Flying creatures would be nice, but this is a great touch.
I'm thrilled by it myself... except for the downside.
the Bad News thread. it's important enough that I stickied it until we have more data on all the non-CH mounts.
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