Bio Engineer Archive
Thread: Help with BE-Chef template please
my template is MBE/Mchef/ merchant xxx3 wich give you 7 vendors
So being a MBE is not really that important sadly
What I suggest you do is drop whatever branch you can easily get back, get yourself merchant hiring, dress your vendors, then drop the hiring, and get back whatever it was that you dropped. Your vendors will keep their outfits. It was easiest done when we could respec, but doing it this way allows you to have the vendors you want without losing any abilities in the long term.
Is the BE crap that important? It never was back when I was playing last year.
People will buy buffs regardless. I haven't had any complaints so far.
Liv_Traisharan wrote:
Is the BE crap that important? It never was back when I was playing last year.
People will buy buffs regardless. I haven't had any complaints so far.
You'll be in for a suprise...
I meant "crap" as in "stuff" sorry, wasn't implying that BE's make crappy products ![]()
Sure you can add that stuff in... get 100% more nutrition, flavor whatever, but when there's a buff cap, what's the point of it then? ![]()
Sales have been picking up for me, which is good. I don't use the additives, and when I asked people on my server, most said that only a couple of chefs really do that and their turnaround time on orders is horrific.
Plus, I'm not much into price gouging. I charge a flatrate of 10cr per resource used in the making of the food.
Liv_Traisharan wrote:
I meant "crap" as in "stuff" sorry, wasn't implying that BE's make crappy products
Sure you can add that stuff in... get 100% more nutrition, flavor whatever, but when there's a buff cap, what's the point of it then?
Sales have been picking up for me, which is good. I don't use the additives, and when I asked people on my server, most said that only a couple of chefs really do that and their turnaround time on orders is horrific.
Plus, I'm not much into price gouging. I charge a flatrate of 10cr per resource used in the making of the food.