Bio Engineer Archive

Thread: Need some input for max values of additives please.

Carthax
Sat Jun 04, 2005 3:36 pm
#1

Can someone who knows, please tell me what the theoretical maximum would be for light food additives?

I got this from the FAQ:

Light Additives
Micronutrient Supplement
Nutrients (Potency)
20 x Organic
15 x Flora Food
15 x Meat
30 - 60 Bonus

If I can assume 1000 to each stat that counts, would 60 would be the maximum value for Nutrition? Does this still hold true for gated resources post CU? Also the 20 crates of +47 Nutrition bonus additives I just bought are really only middle of the road stuff?
I'm not a BE, I've never even tried it...but I am taking an interest in artisan foods.

Message Edited by Carthax on 06-04-2005 03:42 PM

Dorelli
Sun Jun 05, 2005 2:03 am
#2

There was a post here a while back with the values to shoot for for the 3 nutrient enhancing additives. I am sorry I don't have time to go searching for it but the value for MSN's was +55. Now that isn't the MAX theoretical, that's the minimum acceptable to premier chefs apparently.


Luckily my chef doesn't mind me making up +54's (that's with my best current recources) while I'm gathering better resources to push it up a notch or two.


I think that +47 isn't the best of the best, but that isn't to say there isn't a market for such foods. Do we always have to have the BEST? Lots of times I'd be happy to have something cheaper and less effective when my life doesn't depend on it and it is something that I use a lot of. Can't think of specific examples tho





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Ojes
Sun Jun 05, 2005 9:01 am
#3

The ranges for the 3 chef tissues I provide are:


MNS 30-60


BSN 60-90


INN 90-120


I am working with a high-volume chef on my server. His standards are 55-57, 85-87, 115-117 respectively. It took a little work, but I can produce each of those with post-CUspawns at this time.


Since the resources used to make these tissues are fairly generic, there are no resource caps that come into play. For the record, has anyone found a BE schematic that actually uses the new gated resource formulas? The aCRDMs have been confirmed to use the old formula, just wondering if all BE schems were skipped in the conversion...





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
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