Bio Engineer Archive

Thread: Question:How to put the samples in

imlost19
Fri Jun 03, 2005 1:44 pm
#1


I get how to experiment and what each experiment does, but I need to know how I should put the samples in. Im very confused.


Does the sample that I put in the pyhsical slot only count the Hardiness and Fortitude? Or does it count all the stats.

Message Edited by imlost19 on 06-03-2005 09:13 PM



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imlost19
Fri Jun 03, 2005 6:13 pm
#2

Bump, someone answer plz



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AyaOnane
Fri Jun 03, 2005 6:32 pm
#3

Simple answer .. higher numbers better.

Check out the FAQs stickied at the top of the forum for information on what affects what.



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asciiadam
Fri Jun 03, 2005 7:52 pm
#4

I hear ya, i have the same question. Should i only look at the stats that it says on the right for each slot or dose it not matter?



Uvi
Dorelli
Sat Jun 04, 2005 5:06 am
#5


The information you are seeking is probably here


To summarize .. in the past, each slot had a different contribution to the whole, according to a different set of equations: This is the ORIGINAL post's relevant bit copied for you to see. We THINK that this is how the DNA is combined to produce the tempate still but if anyone has tested it, they have not posted (or I missed it). I have crossed out the parts that i think are not relevant to post-17 crafting.



HAM Each of the HAM attributes (Health/Action/Mind) is affected by the inputted DNA samples. However the only way to affect Health positively in experimentation is to experiment on physique. The only way to effect Action positively is to experiment on prowess. The only way to affect Mind positively is to experiment on mental. The following show how the DNA slots affect the initial/final outcome.


Health is determined by hardiness. Hardiness is determined by the physique algorithm, physique 40%, prowess 25%, mental 5%, psychology 5% and aggression 25%. 500 will give you about 9000 health. (Final combine randomizes this a bit) Action is determined by dexterity. Dexterity is determined by the prowess algorithm, physique 25%, prowess 42%, mental 17%, psychology 8.5% and aggression 7.5%. 500 will give you about 9000 action. (Final combine randomizes this a bit) Mind is determined by intellect. Intellect is determined by the mental algorithm, physique 5%, prowess 10%, mental 50%, psychology 30% and aggression 5%. 500 will give you about 9000 mind. (Final combine randomizes this a bit) As you can see each of these stats is effect to varying degrees by all 5 DNA samples entered into the samples. Of the three stats Health is usually considered the most important for a pet, action the second most.


Message Edited by Dorelli on 06-04-2005 05:07 AM



Dorelli Deacon of Bloodfin server
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Dorelli
Sat Jun 04, 2005 5:11 am
#6

And finally if you look here


You will see the finding of Drachus that health is affected by both hardiness and dexterity although we do not know how yet.


Dor




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asciiadam
Sat Jun 04, 2005 10:01 am
#7

Again not to be rude but you all are missing our question. We have seen the posts about hardiness affecting health. What we are asking is in the Genetic Schem With 5 slots to fill dose it matter if say i put my 950 hardiness DNA sample with 300 power(or what ever it is called, i am not in game) in the bottom slot.Will i only see the Power and the fierceness or will i get a bonus for the hardiness too? I guess the question is dose the final build of genitics take an avg of all 5 slots? Again i am not trying to seem rude or pushing the issue but i think you all are answering a question that we did not ask.



Uvi
Dorelli
Sat Jun 04, 2005 11:02 am
#8

Yes it does matter.


As per the post that I quoted. You can see that each attribute has a different contribution from the DNA that you put in the slot.


Assume you have 5 different samples. You put them into the slots - lets call them Ph, Pr, M, Psych, Agg


You slot the samples in order into the template ...


Then the resultant values are as follows:


hardiness = 0.4 * (Ph's hardiness) + 0.25 (Pr's hardiness) + 0.05 (M's hardiness) + 0.05 * (Psych's hardiness) + 0.25 * (Agg's hardiness)


same again for fortitude because it is governed by the hardiness equation


The prowess equation is different and it is listed above. It applies to endurance and dexterity. The Mental algorithm applies to intellect and cleverness. As you can see above, the value that is in the slot that PERTAINS to that characteristic has the MOST weighting (which is what you would expect).


The ones that are not listed ... I don't know which equations apply. I don't even know if these equations hold true for the new system but I suspect they do.


Finally, I actually do think that this probably does answer your question but if we are still misunderstanding it, don't hesitate to explain what it is that we aren't quite understanding that you are asking?


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Handb00k
Sun Jun 05, 2005 1:23 am
#9



Well that answers my question about hardiness. (at least I think it does.)


Just so I think I understand :


Lets say I have 5 samples, just going to concentrate on Hardiness now.


Sample 1 - Hardiness 1000

Sample 2 - H 950

Sample 3 - H 900

Sample 4 - H 850

Sample 5 - H 800


Using your equation

s1 s2 s3 s4 s5 Result
weighting 0.4 0.25 0.05 0.05 0.25

Combo 1 1000 950 900 850 800
400237.5 45 42.5 200 925

Combo 2 1000 950 800 850 900
400 237.5 40 42.5 225 945


Does that about sum it up?





Message Edited by Handb00k on 06-05-2005 01:33 AM

Dorelli
Sun Jun 05, 2005 3:28 am
#10


Very sorry as I have a lot to work today but if you could just reread the post with the parts marked in red, and possibly go back to the document it came from, that would be a big help to me. I think it is all pretty clearly spelt out as long as you know that the the stats are affected in pairs (given in order so first two, second two and so on) and those pairs are affected in order by the template boxes ie. hardiness/fort to first box and so on.


Then the equations for each box as given above (these may NOT work - I'd like to emphasize this) and also in the original stickied post that I put a clicky on.


After you read those, and you still have questions ... I think i'll have a bit more time later in the week. (Programming crunch time for me this week) - and of course there are a zillion other more experienced BE's out there on the forums who will be watching and able to answer as well ...


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

asciiadam
Sun Jun 05, 2005 11:21 am
#11

thx yes that clears it up for me



Uvi
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