Bio Engineer Archive

Thread: predicting pet stats from DNA

OfficerDibble
Sun Jun 05, 2005 3:42 pm
#1


I've been looking at how pet stats are derived from the template DNA, many people have been noticing that some stats have a close correllation between DNA and clone stats, whereas some, such as health, seem to involve more than one stat from the DNA. So I fired up my trusty spread sheet of my cloning results so far and did some fiddling about and some regression on the data. I was able to determine the following formulae:

Health = ( 6.62 * Hardiness ) + ( 1.32 * Dexterity ) + 50


Regen = ( Endurance / 14 ) + ( Dependability / 70 )

Armour = Fortitude * 6

To Hit = ( 0.205 * Cleverness ) + 4

Defence = ( 0.17 * Dexterity ) + ( 0.035 * Intellect ) + 4

State Resist = ( Hardiness / 60 ) + ( Intellect / 12 )

Critical Hit = Fierceness / 125

Critical Save = Dependability / 125

Aggro Bonus = Courage / 40

Damage Min = ( 0.204 * Power ) - 14.5

Damage Max = ( 0.603 * Power ) + 60

So far they seem to be fairly accurate and fit the actual clone stats very closely, the only exception being damage which I am not at all sure about as it can be out by as much as 3% but this is the closest I can get with my data. Also damage seems to have a fixed minimum such that it can never be lower than 17-128, which may be affecting the results.


Finally for a rough (very rough) formula for CL:

CL = ( Hardiness / 70 ) + ( Fortitude / 70 ) + (Dexterity / 56 ) + ( Cleverness / 135 ) + ( Dependability / 400 ) + (  Power * 3 / 40 ) - 17


note: this doesn't work well for low level pets < CL 10


Hope someone finds it useful.

AyaOnane
Sun Jun 05, 2005 7:58 pm
#2

Well, I was working on a database with my dna and clones .. for my personal tracking and I applied your forumulas to the 10 clones that I've made since the last round of DNA changes.

Not counting CL .. in *most* cases your formulas were very close, if not right on! I had a couple of odd results, but that may have been a result of my recordkeeping (I'm trying to get it organized .. really).

Max damage seems to be closer to the mark than min damage .. but that may be a result of the minimum damage limits that we're seeing.

Most of the clones I made were under CL 10 .. so the CL calculations were WAY off as you predicted, but they weren't that close for the >CL 10 clones either =/

You can see my clone's stats and what your calculations said they should be in this graphic:
http://www.catcreations.com/AyaOnane/AyaOnane_DNAStats.gif



* * * Aya Onane, Kettemoor Galaxy * * *
Pistoleer, Creature Handler, Bio-Engineer
The Phantom Legion
OfficerDibble
Sun Jun 05, 2005 8:56 pm
#3

Yes, the CL formula is really quite bad at low levels, It only starts to get close above level 20. I don't think I used enough low level data in the regression. Likewise for the damage, it looks like the same problem. Most of my low level data wasdamage gated so it couldn't be included. When I get time tommorrow I'll try to get some betterdataaround levels 1-20to see if it improves things.


Some interesting anomalies in to hit, could indicate something else affecting it. There may be something else affecting Critical save also, but the resulting numbers are so low its very hard to judge, then again, accurate to 0.01 isn't too shabby.
BraccusD
Sun Jun 05, 2005 11:03 pm
#4

Pretty good work!


The health thing I've been fiddling with and seems there might be a 3rd even more minor weighting. I concur on the 6.62 on


hardiness, but not sure on the exact number fordex yet. It'ssomething between1and 2. And trying to figure out what the


3rd might be....




- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
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