Bio Engineer Archive
Thread: CL 1(0) Pets. Have they been fixed on TC?
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JediMasterCarlito
Thu Mar 11, 2004 9:49 am
#1
I have a few of my wife's old BE pets, and they're all CL1(0):
- 2 Rancors
- 2 Blurrgs
- 2 Gurrecks
- Fambaa, Bantha, etc.
Have these been fixed/changed on TC? I keep getting huge offers in-game for them, but I don't want to sell anything to anyone that will change in a couple of weeks, I'd feel bad about it.
JediMasterCarlito
Thu Mar 11, 2004 12:43 pm
#3
Warlock_The_Darkone wrote:
i can't use any of mine...
You can't use them on TC? Do you have at least novice CH? Funny things these pets are:
- I can take them out at Novice CH. If I'm non-CH I can take them out but then they 'poof'.
- They never suffer vitality loss.
- They also don't seem to 'run away' as much.
Cthulhu1890
Fri Mar 12, 2004 1:17 am
#4
JediMasterCarlito wrote:
I have a few of my wife's old BE pets, and they're all CL1(0):
- 2 Rancors
- 2 Blurrgs
- 2 Gurrecks
- Fambaa, Bantha, etc.
Have these been fixed/changed on TC? I keep getting huge offers in-game for them, but I don't want to sell anything to anyone that will change in a couple of weeks, I'd feel bad about it.
Don't feel bad about ripping off exploiters. I say sell the pets off right before a patch comes to fix it, give the exploiters what they deserve.
riteklik69
Sat Mar 13, 2004 11:03 am
#6
Publish 7 is repairing this, and the pets will be invalid. They will remain in your data pad but cant be pulled. I have a friend with a 800-950 hit rancor with 10k ham accross the board. It is deemed CL1(0) and can be pulled, but after the patch. It will be a waste of data pad space. He is hoping that the devs will consider trade-in options on these pets, so that he doesnt have to purchase another from me. HEHE....i personally hope they dont....money, money,money.
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