Bio Engineer Archive
Thread: Medicine Crafting after CU
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JedoS
Sun Mar 27, 2005 12:19 pm
#1
How do you think the devs will accomodate a medicine crafting tree in the BE proffession?
Crafting4Fun
Sun Mar 27, 2005 12:38 pm
#2
Add skills and experimentation points from Novice to Master and use the Tissue Engineering tree since thats where the existing Pet Meds are located. Don't require master BE for full 10 experimentation pts just like in the Doctor prof today so there can be an equivalent of the "Stimpack Chemist". This should also eliminate all of todays med crafters becoming full blown BEs.
Just my 2 cents.
Zeno
JedoS
Sun Mar 27, 2005 12:43 pm
#3
I was thinking about becoming a Doc or a CM to open a pharmacy, but now I am working on becoming a BE. I also hope you will get to craft all of the medicine without getting master.
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