Bio Engineer Archive
Thread: Experimentation Point Question
You're correct, it's +1 experimentation point per +10 points of "weapon experimentation" tapes. Those who have them either have a)friends who got them, b) more money than they know what to do with, or c) spent every last credit to get them. It's by no means easy.
But take some comfort in the fact that those extra two points make almost no difference at all. The difference translates to maybe 6 points of HAM, 2pts of ideal range, or 100 max condition on the weapon. Damage/speed will be the same assuming you have the resources. Most customers won't even know the difference.
Those high end weaponsmiths usually charge a fortune. Krayt tissue is hard to get so run a better deal. Here the best one i have come up with. Instead of the i take half you get a free gun deal most run. I make the same gun twice then let the provider choose.
Second master artisan. I have no clue why but haveing this mastered improves your weapons.
Third you might want to locate to a new market. Some areas are packed and though the money might be good. Setting shop in a less developed area can have serious bonuses in the form of more loyal customers. People will always go to the weaponsmith they trust. If you earn it early on it will pay dividends later.
Dodece wrote:
Second master artisan. I have no clue why but haveing this mastered improves your weapons.
I make a few things here and there and a lot of times I don't get to use all my points. It's just gated by the resources you use.
Hope this helps.
*edit in* oy ... i'm tired lol. I hope this makes sense
Message Edited by lboyd1 on 05-11-2005 07:52 PM
Ahh!...OK, ..that makes sense...thanks so much for that information. I had been wondering about this for some time! Thanks again!
Staevon