Bio Engineer Archive
Thread: Made my first stims today
Siapo wrote:
I made my first stims today and i have to say I was not to disappointed. My guildies who bought them where quite happy. Although I do have a few questions for the paitecnt crafters who frequent this forum. Experimentation and Assembly CA's. What is so important about them? To become a 12 point Stim Crafter I would have to buy a total of +12 experimentation tapes? Assembly is well i guess a no brainer,but I still have a few questions? What is the cap on assembly? Gotta acctually do a little work at work tonight Imagine that. I hope to see some great responses again. You guys are great.
To get 12 point you need +20 experimentation...at BE xxx4 you get +100 exp, and every 10 points of exp gives you another experimental point when crafting
Assembly increases the chances of having a better assembly roll
The cap on both is +25, but for experimentation you dont get anything really for anything over 20
Siapo wrote:
I made my first stims today and i have to say I was not to disappointed. My guildies who bought them where quite happy. Although I do have a few questions for the paitecnt crafters who frequent this forum. Experimentation and Assembly CA's. What is so important about them? To become a 12 point Stim Crafter I would have to buy a total of +12 experimentation tapes? Assembly is well i guess a no brainer,but I still have a few questions? What is the cap on assembly? Gotta acctually do a little work at work tonight Imagine that. I hope to see some great responses again. You guys are great.
yeh 12 point suits just aint what they used to be , lol
Actually, I think that 12 points is more important now than before. While its true that you can get full power with 10 points, you will have substantially less charges. Having a 12 point experimentation suit will get you up to 50% more charges for the same resource cost.
You need to obtain +20 in med experimentation points. Assembly is a nice to have, but not essential. You can get an easy +5 points from the Med crafting apronmade from a tailor- the schematic is a themepark reward.
Mata - I assume when you say 50% more charges, you are refering to the extra 1 charge per sub that I am getting as well as the 2-3 charges on the final assembly. The total is 5-6 extra charges (according to my attempts). Are you seeing more than that?
To the original poster - You can see exactly what the results would be with a 12 point suit by putting 2experimentation points into charges on each sub and final assembly as a test. After you spend those points, try to max out the power and then put any remaining points in charges. The additional charges that you get will be the same delta that you would experience with a 12-point suit (while also maxing power). I know that sounds a little confusing, but it will work.
MataHairy wrote:
Actually, I think that 12 points is more important now than before. While its true that you can get full power with 10 points, you will have substantially less charges. Having a 12 point experimentation suit will get you up to 50% more charges for the same resource cost.
You need to obtain +20 in med experimentation points. Assembly is a nice to have, but not essential. You can get an easy +5 points from the Med crafting apronmade from a tailor- the schematic is a themepark reward.
I think they meant that 12 points isnt as important because med sales arent what they used to be....really only the CL60 stims are going to be big sellers, and even then they wont go through them that fast. Charges are ultimately a luxury, power is the first thing everyone will look at, and thats resources moreso than exp points. CM enhancers would be good sellers tooif the resources werent so arcane....its not worth it to spend 1M per point like it was pre-CU where you needed 12 point to get those stim-B's up in the upper 400's for power and make the best buff packs, andyou could make 10M a week on pharm sales
Ojes wrote:
Mata - I assume when you say 50% more charges, you are refering to the extra 1 charge per sub that I am getting as well as the 2-3 charges on the final assembly. The total is 5-6 extra charges (according to my attempts). Are you seeing more than that?
To the original poster - You can see exactly what the results would be with a 12 point suit by putting 2experimentation points into charges on each sub and final assembly as a test. After you spend those points, try to max out the power and then put any remaining points in charges. The additional charges that you get will be the same delta that you would experience with a 12-point suit (while also maxing power). I know that sounds a little confusing, but it will work.
I wasguesstimating the effect of only crafting with 10 points would decrease each component by 1-2 charges, and the overall product by another 2. So I expected the total difference to be 6-8 charges, close to what you see. Since my Stim Ds with post-CU components and 12 exp pts only get 16-18 charges (I could really use some high OQ/UT Tat fiber), I would expect to only get around 10-12 charges as a 10 point crafter. I would also expect to only get around 150 charges on the enhancers that Inow get 200+ charges on.
You are absolutely right about the effect on the enhancers. Your charges would really suffer substantially without the 2 additional points. Then again, I have sold a grand total of 6 enhancers since the CU went live (3 neurotoxins and 3 deuterium toss). Though to be honest, I have only just gotten to the point of being able to make them about 4 days ago and I haven't heavily advertised them.
How are your sales coming along? I'd be interested in hearing what kind of sales numbers per enhancer that others are seeing.