Bio Engineer Archive

Thread: Made my first stims today

Siapo
Wed May 11, 2005 8:54 pm
#1

I made my first stims today and i have to say I was not to disappointed. My guildies who bought them where quite happy. Although I do have a few questions for the paitecnt crafters who frequent this forum. Experimentation and Assembly CA's. What is so important about them? To become a 12 point Stim Crafter I would have to buy a total of +12 experimentation tapes? Assembly is well i guess a no brainer,but I still have a few questions? What is the cap on assembly? Gotta acctually do a little work at work tonight Imagine that. I hope to see some great responses again. You guys are great.



I hate Auctions they take to long and to poor for buyouts
Drop of all items I win to just outside Idlewind Springs, Naboo
-232 392 on any vendor
droid327
Wed May 11, 2005 9:30 pm
#2






Siapo wrote:

I made my first stims today and i have to say I was not to disappointed. My guildies who bought them where quite happy. Although I do have a few questions for the paitecnt crafters who frequent this forum. Experimentation and Assembly CA's. What is so important about them? To become a 12 point Stim Crafter I would have to buy a total of +12 experimentation tapes? Assembly is well i guess a no brainer,but I still have a few questions? What is the cap on assembly? Gotta acctually do a little work at work tonight Imagine that. I hope to see some great responses again. You guys are great.






To get 12 point you need +20 experimentation...at BE xxx4 you get +100 exp, and every 10 points of exp gives you another experimental point when crafting


Assembly increases the chances of having a better assembly roll


The cap on both is +25, but for experimentation you dont get anything really for anything over 20





Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Ojes
Wed May 11, 2005 9:58 pm
#3

Although the value of the 12-pt suit has changed drastically (as well as most other things associated with med crafting), the payback on stim production used to be prohibitive. When making stims (both pre- and post-CU stims), the additional 2 points were used to add a few charges. You will NOT get any additional power in your stims by having a 12-point suit.


The reason that it was important in the pre-CU days was that you could make buffpacks with full power experimentation and still get the Med Use down to 90 which allowed your packs to be used by 0440 doc dabblers/alts. That opened up your market appreciably and you would see asignificant increase in volume of sales.


Although I have not ventured beyond stims, enhancers, and chef tissues (MNS, BSN, INN), I find very little value in the suit. Perhaps it is more useful for tailor tissues or pet crafting (if it weren't broken right now).




while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
DarkDeathDude
Thu May 12, 2005 5:33 am
#4






Siapo wrote:

I made my first stims today and i have to say I was not to disappointed. My guildies who bought them where quite happy. Although I do have a few questions for the paitecnt crafters who frequent this forum. Experimentation and Assembly CA's. What is so important about them? To become a 12 point Stim Crafter I would have to buy a total of +12 experimentation tapes? Assembly is well i guess a no brainer,but I still have a few questions? What is the cap on assembly? Gotta acctually do a little work at work tonight Imagine that. I hope to see some great responses again. You guys are great.





yeh 12 point suits just aint what they used to be , lol





.--.
Leader of GDC ::\`--._,'.::.`._.--'/:: Found Spiderwell you have
Vendors & MedShop ::::. ` __::__ ' .:::: Master Doctor I am
Pickup/Dropoff ::::::-:.`'..`'.:-:::::: 12 Points I have
HQ Dant 3348 5515 ::::::::\ `--' /:::::::: Signature sucks it does
`--
MataHairy
Thu May 12, 2005 5:49 am
#5

Actually, I think that 12 points is more important now than before. While its true that you can get full power with 10 points, you will have substantially less charges. Having a 12 point experimentation suit will get you up to 50% more charges for the same resource cost.


You need to obtain +20 in med experimentation points. Assembly is a nice to have, but not essential. You can get an easy +5 points from the Med crafting apronmade from a tailor- the schematic is a themepark reward.





Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Ojes
Thu May 12, 2005 8:18 am
#6

Mata - I assume when you say 50% more charges, you are refering to the extra 1 charge per sub that I am getting as well as the 2-3 charges on the final assembly. The total is 5-6 extra charges (according to my attempts). Are you seeing more than that?


To the original poster - You can see exactly what the results would be with a 12 point suit by putting 2experimentation points into charges on each sub and final assembly as a test. After you spend those points, try to max out the power and then put any remaining points in charges. The additional charges that you get will be the same delta that you would experience with a 12-point suit (while also maxing power). I know that sounds a little confusing, but it will work.





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
droid327
Thu May 12, 2005 8:18 am
#7






MataHairy wrote:

Actually, I think that 12 points is more important now than before. While its true that you can get full power with 10 points, you will have substantially less charges. Having a 12 point experimentation suit will get you up to 50% more charges for the same resource cost.


You need to obtain +20 in med experimentation points. Assembly is a nice to have, but not essential. You can get an easy +5 points from the Med crafting apronmade from a tailor- the schematic is a themepark reward.







I think they meant that 12 points isnt as important because med sales arent what they used to be....really only the CL60 stims are going to be big sellers, and even then they wont go through them that fast. Charges are ultimately a luxury, power is the first thing everyone will look at, and thats resources moreso than exp points. CM enhancers would be good sellers tooif the resources werent so arcane....its not worth it to spend 1M per point like it was pre-CU where you needed 12 point to get those stim-B's up in the upper 400's for power and make the best buff packs, andyou could make 10M a week on pharm sales



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
MataHairy
Thu May 12, 2005 10:54 am
#8






Ojes wrote:

Mata - I assume when you say 50% more charges, you are refering to the extra 1 charge per sub that I am getting as well as the 2-3 charges on the final assembly. The total is 5-6 extra charges (according to my attempts). Are you seeing more than that?


To the original poster - You can see exactly what the results would be with a 12 point suit by putting 2experimentation points into charges on each sub and final assembly as a test. After you spend those points, try to max out the power and then put any remaining points in charges. The additional charges that you get will be the same delta that you would experience with a 12-point suit (while also maxing power). I know that sounds a little confusing, but it will work.








I wasguesstimating the effect of only crafting with 10 points would decrease each component by 1-2 charges, and the overall product by another 2. So I expected the total difference to be 6-8 charges, close to what you see. Since my Stim Ds with post-CU components and 12 exp pts only get 16-18 charges (I could really use some high OQ/UT Tat fiber), I would expect to only get around 10-12 charges as a 10 point crafter. I would also expect to only get around 150 charges on the enhancers that Inow get 200+ charges on.










Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Ojes
Thu May 12, 2005 11:39 am
#9

You are absolutely right about the effect on the enhancers. Your charges would really suffer substantially without the 2 additional points. Then again, I have sold a grand total of 6 enhancers since the CU went live (3 neurotoxins and 3 deuterium toss). Though to be honest, I have only just gotten to the point of being able to make them about 4 days ago and I haven't heavily advertised them.


How are your sales coming along? I'd be interested in hearing what kind of sales numbers per enhancer that others are seeing.





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Page 1 of 1
Previous Next