Bio Engineer Archive

Thread: CH Clothing After Patch

StiflerZX
Sat Dec 13, 2003 10:04 pm
#1

I was wondering what was going to happen to all the CH clothing in the next Patch. Anyone have any clue? Because I know they are changing a great deal of stuff in Bio-Engin and the CH profession. Will the cloths actually give +25 to a CH's max pet lvl after the patch? Or will they be completely worthless? Anyone know?
MissileToad
Sat Dec 13, 2003 10:38 pm
#2

The BE tissued clothing is not changing. The mod itself, though, will affect taming ability only and not pet level.



Octavius - Mad Genius, Forgetter of Pants
Gillespie - A Fish of the Farce

- So long, and thanks for all the fish! -
- Oct and Gill, under TheInsane management -

Nune_Pyfo
Sun Dec 14, 2003 12:26 pm
#3

So taming tissues in clothes will continue to function properly? I am concerned because I'm a Master Tailor selling taming enhanced clothing.



Nune

Seshemw
Mon Dec 15, 2003 8:18 am
#4

As long as you're defining 'properly' correctly, sure. It won't have any bearing on the CL control/command skillmod at all (but only has accidental influence on what you can tame or call now).
It will continue to make success in taming more likely if you can tame in the first place.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
Daihlo
Mon Dec 15, 2003 8:30 am
#5

Hijacked from an earlier thread i was tracking - offers an alternative opinion - I dont vouch for its accuracy - so here is the quote and the thread:


http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=35590


The "one skillmod" is a misnomer. Basically our separate level limits are being combined, such that the top-end we can use is one or more creatures whose CL adds up to 70 at master.

We still have the the +taming wild/vicious creatures skill modifier that affects our chance of actually taming a creature. Now and after the patch, this is the modifier that the tissue affects.

The only time the tissue or wookiee bonuses affected our level of taming was with aggressive creatures. There is a hard cap in that if we do not have a 15% chance to tame a creature we cannot do so. The +vicious creature modifier lags behind the +wild so even though we can technically use the creature based on our level modifiers, the 15% chance to tame prevents it. Tissues can push our tame up to a level that lets us do so.

As best I can tell, we can tame a creature that is up to 10 CL above our tame modifier. Since that caps out at +50, it will be necessary to either have BE clothing or be a wookiee to tame a creature above CL 60, even as a master. Any babies in the 60-70 ranger are going to be rare, but I can guarantee the handler that crosses paths with one of these will want to catch it. Because of these high-end creatures, the tissues will actually become more important than they are now.




Master Creature Handler / Master Bio Engineer / Master Scout
Medic Stimpack Chemist and Novice Marksman
Page 1 of 1
Previous Next