Bio Engineer Archive
Thread: With the patch pending, what should I do?
I'm currently 1/0/1/0 in BE. I'm getting close to the XP for either tissues 1 or Experimentation 1.
Would I be better served to just keep moving up in Creatures to get to 2, or should I put the XP into Experimentation so I can potentially make the Novice and Creatures 1 critters better?
Basically, should I make more creatures with less experimentation, or should I make the lower stuff better?
I'd say go up the Techniques line first. Always. Make what you can make better. Or maybe get to Tissue Engineering 2 for pet stim B's, and then up Techniques.
Just my opinion.
Something that reads:
Armor: None
Effectivenes:
Kinetic 5%
(no special protection, no vulnerability)
is worse than
Effectiveness:
Kinetic 40%
Energy 40%
Vulnerability:
Acid -
Stun -
Cold -
Heat -
Restraint -
etc etc etc
Seshemw wrote:
If it doesn't have armor, vulnerability is irrelevant beyond it having 0% resist to that whatever. =) Since it has no armor, if I could get bonus 'CL room' out of including a lot of vulnerabilities (that don't make it any more vulnerable than no modifier) so I can push some resistances higher, I'd do it in an instant.
Something that reads:
Armor: None
Effectivenes:
Kinetic 5%
(no special protection, no vulnerability)
is worse than
Effectiveness:
Kinetic 40%
Energy 40%
Vulnerability:
Acid -
Stun -
Cold -
Heat -
Restraint -
etc etc etc
with all the clones I have made so far, everyclone that had only one resist in the 40% range was usally around CL 20. for a CL 10 pet I am thinking the best you will be able to see is something with resists between 5% and 10%