Bio Engineer Archive
Thread: Future Bio-Engineer: Template Question
Right now the template I've been bashing around is as follows:
Brawler: 0-0-4-0
Medic: 0-0-0-4
Master Scout
Ranger: 0-0-4-0
Swordsman: 0-4-0-3
Master Bio-Engineer
This assits in two ways. One, I'll have the area track to find the hard to get DNA and two I'll be able to use the player track to find the Jedi for my main Bounty Hunter.
The Swordsman was placed there so that the character would have good Kinetic & Blunt type damage from Uber PowerHammers and Scythes.
So to break it down my main questions are as follows:
1- Is the above listed Template Usable, can it be successful for being a Bio-Engineer ?
2- How effective is the Tracking ability under Ranger? Is it greatly helpful or just ease the work?
3- How does Camo. compare to Mask Sceant? Is the former far greater then the later and if so by how much?
4- Playing as a Wookiee Avatar should any HAM points be readjusted to anything beyond combat based?
5- If I were to pick up Creature Handler, which skills under that tree would be the most viable?
Once again thanks to any that offer answers. Any help would be greatly appriciated.
Arc'Ane.
1. dunno. sounds kinda neat. youd have to try it out, imo.
2. track is pretty handy, saves alot of time.
3. dunno, hear its better.
Archly626 wrote:
First thanks to any Bio-Engy's that have taken the time to help an up and comer. My main debate with creating my alt as a Bio-Engy is what to take along with it.
Right now the template I've been bashing around is as follows:
Brawler: 0-0-4-0
Medic: 0-0-0-4
Master Scout
Ranger: 0-0-4-0
Swordsman: 0-4-0-3
Master Bio-Engineer
This assits in two ways. One, I'll have the area track to find the hard to get DNA and two I'll be able to use the player track to find the Jedi for my main Bounty Hunter.
The Swordsman was placed there so that the character would have good Kinetic & Blunt type damage from Uber PowerHammers and Scythes.
So to break it down my main questions are as follows:
1- Is the above listed Template Usable, can it be successful for being a Bio-Engineer ?
It depends. The biggest problem I see with this template is that you're missing the artisan stuff (dunno if you have another toon with this or not). This character will have no way to survey for the stuff you'll need to make tissues, and no way to sell the stuff that you make on a vendor.
2- How effective is the Tracking ability under Ranger? Is it greatly helpful or just ease the work?
It's somewhat useful. It certainly is filled with unrealized potential. With tracking, it's not like you're going to be able to go out and instantly find, say, a bark mite burrower queen. The range is too small and it gives faulty results too often, and you are usually better off just randomly meandering around with a speeder than tracking by foot. The thing it will do for you though is that when you are somewhere, say sampling something, you can do a quick area track of the area before you leave, and often find things that you might otherwise have missed.
3- How does Camo. compare to Mask Sceant? Is the former far greater then the later and if so by how much?
With this template you won't get any cammo ability, which is a good thing since it's mostly useless. For cammo to be of any use at all to you, you'd need master ranger level cammo (Dath cammo kits). At master ranger level, yea, cammo works better, but to be honest, exploration 4 level mask scent (with mask scent enhanced clothing) is plenty for sampling anything other than mutant rancors, and even mutant rancors are possible, just drink jawa beer.
4- Playing as a Wookiee Avatar should any HAM points be readjusted to anything beyond combat based?
If the point of all that combat/scout skill is for this toon to be a hunter, then I'd probably leave it weighted towards that. Dna sampling hits your mind pool pretty hard, so leave some points in that, don't completely gimp it, but you can compensate for that by drinking brandy or getting mind buffs or whatnot.
Message Edited by ArthurDentOnBria on 05-17-2004 10:33 AM