Bio Engineer Archive
Thread: Pet Validity how we can all help
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NancyJ
Wed May 19, 2004 1:01 am
#1
As we all know the only way to fix bugs is to track down what casues them, and the best way to do that is to reproduce them.
So... what I need you all to do is keep very good records of all the pets you make, and if your pet is declared invalid then I need to you try to make it again and test its validity again. If you find a formula that consistantly produces invalid pets - I want to know about it.
I'll post a sticky where you can all list your formulas and I'll try to verify as many as possible.
So... what I need you all to do is keep very good records of all the pets you make, and if your pet is declared invalid then I need to you try to make it again and test its validity again. If you find a formula that consistantly produces invalid pets - I want to know about it.
I'll post a sticky where you can all list your formulas and I'll try to verify as many as possible.
Ganger
Wed May 19, 2004 2:46 am
#2
this is one formula... you sample DNA for these two creatures on tatooine (a Rock beetle and a Jundland Eopie/Desert Eopie) then experiment on Aggression and mental only. I always seem to get like 2k Hams with between 100-160 damage, but every time you come to tame it it is invaild.
Put in this order while makinga template..
1: Rock Beetle dna
2: Rock Beetle dna
3: Jundland Eopie dna
4: Jundland Eopie dna
5: Jundland Eopie dna
2: Rock Beetle dna
3: Jundland Eopie dna
4: Jundland Eopie dna
5: Jundland Eopie dna
I made loads once and put them all up for sale in my shop(not thinking they were illegal pets) but i always tell the people that buythem that any non CH pet with HAM over 1k will go back to normal once tamed.
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