Bio Engineer Archive
Thread: Tissue and Supplement Expiremental Values Questions
HAKD
It is not the weighted average of the individual components - it is the average of the particular property for all the resources that matter.
For example Broad Spectrum Neutrients:
Organic- Wood FL=0 PE=0 OQ=900
Flora - Beans PE = 900 FL = 800 OQ = 500
Creature - Meat PE = 800 FL = 900 OQ = 500
This will wind up being PE = (900 + 800) / 2, FL = (800 + 900) / 2. OQ = (950 + 500 + 500) / 3
FL= 850 PE = 850 OQ = 633
The quality of the tissue is then (850 + 850 + 633) / 3 = 777
That will get you a bonus of 83
Yeah, I got that, I understand the whole 33%/33%/33% makeup of Flavor, PE, and OQ, I'm just trying ot translate the weighted averages of those resource stats into actual stats on the finished product. For example: How good of quality resources am I going to need to make +4 melee Defense/+18 Stun Defense Tissues? That's where I'm heading. I've got a full understanding of expiremental equations and what resource stats are involved in the crafting, I just want to know what weighted average on resources I can expect to translate into what stats on tissues of food supplements.
Tierce the Master Squad Leader on Tempest
HAKD