Bio Engineer Archive

Thread: Cost of meds on TC3 4/16

MataHairy
Sat Apr 16, 2005 1:47 pm
#1

Here are the cost breakdowns using the newer schematics. I used the same cost basis: 100 cr for creature resources, 5 cr for flora and inorganic, and 200 charges per med.




Doctor Meds

Nutrient Injection - 200 avian meat, 300 reactive gass, 7 ASDS, 7 ADM, 7 AIA

Cost per pack = 26,330 cr (130 cr per shot)note: current Health Buff = 177 cr/shot


Stabilizer - 200 Domestic Meat, 150 non-ferrous metal, 225 crytsaline gemstone, 7 ADM, 7 ARC, 7 AIA

Cost per pack = 27,265 cr (136 cr per shot) note: current Cure State (Dizzy, Blind, etc) = 25 c/shot


Bacta Jab - 200 avian meat, 300 reactive gas, 8 ADM, 8 ARC, 8 AIA

Cost per pack = 27660 cr (138 cr per shot) note: current Stim E = 31 cr/shot


Bacta Infusion - 75 Talus Scaley Hide, 200 reactive gas, 9 ASDS, 9 ARC, 9 AIA

Cost per pack = 14620 (73 cr per shot)


Endorphin Injection - 200 avian meat, 300 reactive gas, 8 ADM, 8 ARC, 8 AIA

Cost per pack = 27660 cr (138 cr per shot) note: current Action Buff = 150 cr/shot


Disinfect - 200 wheat, 300 inert gas, 9 ADM, 9 ARC

Cost per pack = 6910 cr (35 cr per shot) note: current Cure Disease = 14 cr/shot


Combat Meds


Bacta Toss - 200 Avian meat, 150 dolovite iron, 225 fiberplast, 7 ADM, 7 ARC, 7 AIA

Cost per pack = 27,265 cr (136 per shot) Current Ranged Stim D = 29 cr/shot


Bacta Spray - 200 Flowers, 150 plubnum iron, 225 inert gas

Cost per pack = 8265 cr (41 per shot) Current Area Stim C = 34 cr/shot


Neurotoxin - 200 veggies, 150 colat iron, 225 liquid petrol, 8 ADM, 8 ARC, 8 AIA

Cost per pack = 9035 cr (45 per shot)Current Poison C = 34 cr/shot


Deuterium Toss - 125 insect meat, 150 greens, 175 polymer, 200 radioactivity, 9 ASDS, 9 ACRDM, 9 ARC

Cost per pack = 20,345 cr (102 per shot) Current Disease C = 66 cr/shot


Thyroid Rupture - 200 bone, 150 Kamris iron, 225 radioactivity, 9 ADM, 9 ARC, 9 AIA
Cost per pack = 28,805 cr (144 per shot)

Traumatize - 200 reptile meat, 150 mythra copper, 225 radioactivity, 9 ADM, 9 ARC, 9 AIA

Cost per pack = 28,805 cr (144 per shot)


Clearly there is still a way to go before these meds are cost effective.


My recommendation is:

(1) Cut all resources in half. Reduce components from 7,8 and 9 to 2,3, and 4

(2) Replase any creature resources in stim enhancers to flora, to keep these meds affordable to the casual player.

(3) Change the components a bit to use traditional Doc components in the doc meds and CM components only in CM meds.



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
ArthurDentOnBria
Sun Apr 17, 2005 10:25 am
#2

One thing to keep in mind here Meta is that although doctors have enjoyed products in the past whose popularity warrent factoring in very high prices for avian meat and herbivore meat in the base, this has never been the case for bio-engineers. Your 100cpu calculation makes sense in the context of "buff pricing" but right now, for all other bio-engineer products, prices are a lot closer to the 30cpu - 50cpu range. This may very well be an adjustment that doctors are going to need to make as well.




MataHairy wrote:

Here are the cost breakdowns using the newer schematics. I used the same cost basis: 100 cr for creature resources, 5 cr for flora and inorganic, and 200 charges per med.












ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Eskie
Sun Apr 17, 2005 11:00 am
#3

Even with 50 cpu for avian its still a bad cost / benefit ratio. Enhancers are not _needed_ and therefore should be priceable to sell with a little profit, and not required to be priced below cost to be able to sell any.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
ctjoop
Sun Apr 17, 2005 11:11 am
#4

All due respect Arthur, 100cpu for creature resources is fair (and maybe a little low on my server, Radiant). I am in the same position as Matta judging by her sig in that I am a major supplier for meds and combat medicine on my server. I have opened with contracts for meats @ 30 - 50 cpu and have been told point blank by Rangers that it is not enough for them tomake time for.


To stay firm on 50cpu on principle (as I have done before) means that particular med will not be made (an unacceptable result since that leads to incredible numbers of "When will they be ready" emails).


Thankfullyeggs, milk, and crustacean meat has been removed from the schematicsas I was perfectly prepared to haveopen contracts on those resources as well which would have driven a large majority of BEs out of business considering their contracts fall into your 30-50cpu category.


Separately,the sales margin on my server appears to be 3 times cost. It looks to me with a tripling to a quadrupling of resource cost (assuming the same sales margin) that meds (specifically enhancers) will become incredibly expensive. A majority of my customers purchase single Enhance D's that cost 20,000 credits for (35c/930p/3+hourDur) or 120,000 for a full set because they are unable to afford crates of 5 or 10 per stat. A bacta jab will most likely retail for 90,000 credits (Ranged Stim E is 1700 credits now) while a Nutrient Injection will retail for 90,000 credits (health D is 20,000). Everything has now become unaffordable for the majority of my customers.



Regards,

{10th Mtn} CTJupe. Master Doctor / Master Combat Medic

Med and Combat Medic Vendor: -5995, 5315. 1500M Northwest of Theed, Nabooin New Sparta.

Radiant




Regards,
{10th Mtn} CTJupe.
Doctor and Combat Medic Vendor: -5995,5315 / Theed, Naboo
(1500m from the starport).
Mayor, New Sparta
ArthurDentOnBria
Sun Apr 17, 2005 11:25 am
#5



I'm not saying that these things are balanced. They might not be. The dom meat thing seems pretty tough to me, I'd just as soon see that changed, but it's not up to me /shrug.


But anyhow, what I'm saying is that there is no entitlement that these things be arbitrarily balanced based on a 100cpu organics price. That price is artificial, and not consistent with cost/benefit ratios of other BE products. I can guarantee you, that the BE's on Radiant are paying nothing close to 100cpu for the things that they make.





ctjoop wrote:

All due respect Arthur, 100cpu for creature resources is fair (and maybe a little low on my server, Radiant).



Message Edited by ArthurDentOnBria on 04-17-2005 11:50 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Eskie
Sun Apr 17, 2005 11:51 am
#6



ArthurDentOnBria wrote:
I'm not saying that these things are balanced. They might not be. But what I'm saying is that there is no entitlement that these things be arbitrarily balanced based on a 100cpu organics price. That price is artificial, and not consistent with cost/benefit ratios of other BE products. I can guarantee you, that the BE's on Radiant are paying nothing close to 100cpu for the things that they make.

(...)

Message Edited by ArthurDentOnBria on 04-17-2005 11:30 AM




100 cpu might be an artificial value, so is 50 cpu or any other cpu amount one chooses.
The underlying complaint is: The enhancer schematics call for more and rarer resources than current buff schematics, while offering only a fraction of the benefit. Moreover, enhancers are not _needed_ to play the game according to the CU goals. So why make them more expensive (not cpu-wise, but by resource type and amount) than current buffs?



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
KIDD_CHAOS
Sun Apr 17, 2005 6:35 pm
#7

As a current crafting doc, I can see where a mass seller who has to buy their items will find the cost prohibitive for mass production.

However I suspect that with Guilds, Alts and general resource sellers on Bazzars the buffs will sell as the cost of the inputs will not be credits but time.

I have a ranger alt, I'll have to group to hunt now, but I wont be selling to the public anymore as all the resources will go to anything I have to craft. I see no way to keep the volume I have now up in a post CU world, for many of the observations above. But with the new vendor search tools, I can more easily find small bits of resources here and there and gather what I don't harvest for much smaller factory runs.

Prices will be high at first, but for many factors after a month or so I expect a leveling off. Mainly I see credits moving more slowly into the econnomy (Whole other discussion)

Like to today, those who gather their own resources tend to make less product for sale, but make a higher profit margin.

That margin will hurt the power sellers, the cost of buying the time of others will be high, and the little guys will be selling for slightly less. But with the credits at their disposal, don't count them out.

My .02 creds
Doc pepa
Creaturetaimer
Sun Apr 17, 2005 7:07 pm
#8






ctjoop wrote:

All due respect Arthur, 100cpu for creature resources is fair (and maybe a little low on my server, Radiant). I am in the same position as Matta judging by her sig in that I am a major supplier for meds and combat medicine on my server. I have opened with contracts for meats @ 30 - 50 cpu and have been told point blank by Rangers that it is not enough for them tomake time for.


To stay firm on 50cpu on principle (as I have done before) means that particular med will not be made (an unacceptable result since that leads to incredible numbers of "When will they be ready" emails).


Thankfullyeggs, milk, and crustacean meat has been removed from the schematicsas I was perfectly prepared to haveopen contracts on those resources as well which would have driven a large majority of BEs out of business considering their contracts fall into your 30-50cpu category.


Separately,the sales margin on my server appears to be 3 times cost. It looks to me with a tripling to a quadrupling of resource cost (assuming the same sales margin) that meds (specifically enhancers) will become incredibly expensive. A majority of my customers purchase single Enhance D's that cost 20,000 credits for (35c/930p/3+hourDur) or 120,000 for a full set because they are unable to afford crates of 5 or 10 per stat. A bacta jab will most likely retail for 90,000 credits (Ranged Stim E is 1700 credits now) while a Nutrient Injection will retail for 90,000 credits (health D is 20,000). Everything has now become unaffordable for the majority of my customers.



Regards,

{10th Mtn} CTJupe. Master Doctor / Master Combat Medic

Med and Combat Medic Vendor: -5995, 5315. 1500M Northwest of Theed, Nabooin New Sparta.

Radiant








Yes but you have to keep in mind that prices for everything are going to go up or down depending on how much money it takes a ranger to keep going and keep hunting (the "worth while factor"). Avian is well................. a pain in the but to harvest. especially when it is of good quality, because not alotof high level mobs have it. Lets takeYavin avian for example, all of the animals that drop ithave a drop rate that is around 15 to lets say 50 units per killwith some decent vedgehash. (100cpu is pretty common on my server for thegodly stuffthough 80cpu is more common). And its even worse for planets such as Tat, because only low end yard trash drops it (nunas). so prices go up because it is a major pain to harvest, so even something that i can 1 shot without specials can fetch a price that is comparable, if not higher,to sometheing that is a major pain to kill but drops 500 or more units of meat/hide/bone.



In other words "the less i have to pay to hunt the less you have to pay"

Message Edited by Creaturetaimer on 04-17-2005 09:09 PM



Galik A. (main)- Master CH (Ret.) and Master Ranger, Master Bounty Hunter
Blowfin A. (craftbot with a soul)- Master BE and working on (Undecided)

"Once i handed a man a compass i was leaving in the woods alone to see if he could make it back to town. He told me "This compass doesn't work!!", and i replied "so?" "
MataHairy
Sun Apr 17, 2005 11:13 pm
#9

Our meat cost is determined not so much by competition, but by the other methods that people can use to make credits, namely missions. On Ahazi that means at this point AT LEAST 100 cpu for avian meat from an easy planet (dath or lok) and more from a low dropping planet (like Corellia) and forget Tatooine or Rori. I see prices of 50 cpu for insect, herb or carni meat. All of those are much, much easier to get then avian meat. The price I gave of 100 cpu is low, basedon recent deflationsince the arrivalof the 30kresource deeds.


You can say that the cost of the meds will go down as the economy comes into balance, but the point is when that happens, everyones spending power will be reduced as well. The affordability of the meds today will be comparable to the affordablility of them in the future. I can see people paying the current prices for buffs. Buffs are still in our mentality as being key to the game. However, I dont see any but the die-hard PVPers using stim and cure enhancers. At a cost of 2-6x the current price of stims, and only 10-30% of the benefit, I wouldnt either.


The bottom line is the devs are not only making meds optional, but making them very very difficult to obtain. Clearly that was in their minds when they came up with the original resource list. The group that loses out from these changes are the med crafters. My prediction, as things stand now, is that people will be regularly selling A and D stims, and the 2 enhances on a regular basis. All the rest will be specialty items.



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Aleskander
Mon Apr 18, 2005 6:02 am
#10

Well, welcome to the World ofthe Bio Engineer. We can't get chefs to pay a fair price for additives they use on a regular basis when we have to pay 30 cpu for meats and 6-10 cpu for organics (yes, I harvest my own normally).


Chefprofit 200-300% BE - profit <40% on average If I have to buy uber meats and use uber organics, is often pm < 20%


Tailor tissues are a low demand item with many specialty items. Decent profit, when they sell.


Pets and pet stims are the biggest profit items when they sell. Like tailor tissues, limited market.


These new meds will sell, but look for a very low profit margin on them.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
silenyabyss
Mon Apr 18, 2005 8:31 am
#11

posting as a doctor and cm manufacturer watching across all 3 professions and scout, docs who now have the best resources avian wise and others currently used will not sell their 998oq 978 pe 897 dr avian to you for 30-50 cpu when most have paid 200-300cpu for it.
Page 1 of 1
Previous Next