Bio Engineer Archive
Thread: Cost of meds on TC3 4/16
MataHairy wrote:
Here are the cost breakdowns using the newer schematics. I used the same cost basis: 100 cr for creature resources, 5 cr for flora and inorganic, and 200 charges per med.
I'm not saying that these things are balanced. They might not be. The dom meat thing seems pretty tough to me, I'd just as soon see that changed, but it's not up to me /shrug.
But anyhow, what I'm saying is that there is no entitlement that these things be arbitrarily balanced based on a 100cpu organics price. That price is artificial, and not consistent with cost/benefit ratios of other BE products. I can guarantee you, that the BE's on Radiant are paying nothing close to 100cpu for the things that they make.
ctjoop wrote:
All due respect Arthur, 100cpu for creature resources is fair (and maybe a little low on my server, Radiant).
Message Edited by ArthurDentOnBria on 04-17-2005 11:50 AM
ArthurDentOnBria wrote:
I'm not saying that these things are balanced. They might not be. But what I'm saying is that there is no entitlement that these things be arbitrarily balanced based on a 100cpu organics price. That price is artificial, and not consistent with cost/benefit ratios of other BE products. I can guarantee you, that the BE's on Radiant are paying nothing close to 100cpu for the things that they make.
(...)Message Edited by ArthurDentOnBria on 04-17-2005 11:30 AM
100 cpu might be an artificial value, so is 50 cpu or any other cpu amount one chooses.
The underlying complaint is: The enhancer schematics call for more and rarer resources than current buff schematics, while offering only a fraction of the benefit. Moreover, enhancers are not _needed_ to play the game according to the CU goals. So why make them more expensive (not cpu-wise, but by resource type and amount) than current buffs?
However I suspect that with Guilds, Alts and general resource sellers on Bazzars the buffs will sell as the cost of the inputs will not be credits but time.
I have a ranger alt, I'll have to group to hunt now, but I wont be selling to the public anymore as all the resources will go to anything I have to craft. I see no way to keep the volume I have now up in a post CU world, for many of the observations above. But with the new vendor search tools, I can more easily find small bits of resources here and there and gather what I don't harvest for much smaller factory runs.
Prices will be high at first, but for many factors after a month or so I expect a leveling off. Mainly I see credits moving more slowly into the econnomy (Whole other discussion)
Like to today, those who gather their own resources tend to make less product for sale, but make a higher profit margin.
That margin will hurt the power sellers, the cost of buying the time of others will be high, and the little guys will be selling for slightly less. But with the credits at their disposal, don't count them out.
My .02 creds
Doc pepa
ctjoop wrote:
All due respect Arthur, 100cpu for creature resources is fair (and maybe a little low on my server, Radiant). I am in the same position as Matta judging by her sig in that I am a major supplier for meds and combat medicine on my server. I have opened with contracts for meats @ 30 - 50 cpu and have been told point blank by Rangers that it is not enough for them tomake time for.
To stay firm on 50cpu on principle (as I have done before) means that particular med will not be made (an unacceptable result since that leads to incredible numbers of "When will they be ready" emails).
Thankfullyeggs, milk, and crustacean meat has been removed from the schematicsas I was perfectly prepared to haveopen contracts on those resources as well which would have driven a large majority of BEs out of business considering their contracts fall into your 30-50cpu category.
Separately,the sales margin on my server appears to be 3 times cost. It looks to me with a tripling to a quadrupling of resource cost (assuming the same sales margin) that meds (specifically enhancers) will become incredibly expensive. A majority of my customers purchase single Enhance D's that cost 20,000 credits for (35c/930p/3+hourDur) or 120,000 for a full set because they are unable to afford crates of 5 or 10 per stat. A bacta jab will most likely retail for 90,000 credits (Ranged Stim E is 1700 credits now) while a Nutrient Injection will retail for 90,000 credits (health D is 20,000). Everything has now become unaffordable for the majority of my customers.
Regards,
{10th Mtn} CTJupe. Master Doctor / Master Combat Medic
Med and Combat Medic Vendor: -5995, 5315. 1500M Northwest of Theed, Nabooin New Sparta.
Radiant
Yes but you have to keep in mind that prices for everything are going to go up or down depending on how much money it takes a ranger to keep going and keep hunting (the "worth while factor"). Avian is well................. a pain in the but to harvest. especially when it is of good quality, because not alotof high level mobs have it. Lets takeYavin avian for example, all of the animals that drop ithave a drop rate that is around 15 to lets say 50 units per killwith some decent vedgehash. (100cpu is pretty common on my server for thegodly stuffthough 80cpu is more common). And its even worse for planets such as Tat, because only low end yard trash drops it (nunas). so prices go up because it is a major pain to harvest, so even something that i can 1 shot without specials can fetch a price that is comparable, if not higher,to sometheing that is a major pain to kill but drops 500 or more units of meat/hide/bone.
In other words "the less i have to pay to hunt the less you have to pay"
Message Edited by Creaturetaimer on 04-17-2005 09:09 PM