Bio Engineer Archive
Thread: check out this dewback i made...
i was on endor, and i think the key is the dilirious merek avenger. lvl 40, ar1, high kinetic resists and low other resists. the first generation i got from trying to drop the level of the creature down to the magical lvl 34. i wasn't completely successful since i topped out at lvl 37. then... after using up all my first generation dna, my buffs had run out and i decided to sample some of the pets i didn't deem sellable. and the result was completely surprising. keeping the the armor, yet getting a CL of only 20.
i'll do more experimenting tonight to see if i can get a better recipe for you guys....
would be a good grand wrix replacement i think.
http://www.imagedump.com/index.cgi?pick=get&tp=23713
that's right, it's only level 20, but has *ar1*, 46% kinetic resists and big HAM.
trade off is vulnerabilities in just about everything else, but i think it's a good trade off.
Hate to piss on anyones fire but it was told to the CHs a long time ago in a Galaxy Far Far Away that the DEVs did not like ANY pet less then a CL25 with armor. And that the armor would be removed in a future patch. And for this patch it was anything less then 40 that got armor removed.
That being said if a BE can consistantly make a BE critter of CL25 or less with armor then the logical thing to think is that, yes, the DEVs will remove it from the game some how. We (CHs) did not like hearing it either. But if the DEVs do not remove armor from your CL25BE pets yet keep it removed from wild pets then I will have a hard time understanding why armor was removed from all wild CL40 and less pets.
If I were you I would have my correspondent find out what the DEVs may do in the future to your CL25 or less pets with armor. Heck the DEVs may leave it in. But it is always better to find out sooner then later what may happen.
Not entirely true...There are still several creatures in the mid to low 30's that still have light AR...but I see your point.
maddog0606 wrote:
Hate to piss on anyones fire but it was told to the CHs a long time ago in a Galaxy Far Far Away that the DEVs did not like ANY pet less then a CL25 with armor. And that the armor would be removed in a future patch. And for this patch it was anything less then 40 that got armor removed.
3 of those isn't way better than 2 graul maulers were pre-nerf.. 2 graul maulers were ridiculous, against kinetic damage anyways...
9700 ham, 75% kinetic,armor light.. translates to 77600 real ham vs. kinetic x2=155200
these criters are about:
10500 ham, 46% kinetic, armor light.. translates to 45570 real ham vs.kinetic x3=136710
Just an FYI. Not to mention maulers had better resists vs. pretty much everything else too. I don't see why this would be something that would be nerfed.. it only provides good resists vs. 1 single damage type.. it's armor against kinetic only in the case of the dewback. Also, the devs never posted anything about anything below lvl 40 not having armor.. that was simply an assumption made by people on their own.
Gazkan wrote:
Also, the devs never posted anything about anything below lvl 40 not having armor.. that was simply an assumption made by people on their own.
Are we talking about the same thing? Because one of the DEVs did come into the CH forum and said (wrote) that the DEVs felt uncomfortable with pets less then CL27 (or there abouts) having armor and that they would look into how to fix it and that they may have to remove the armor.
I never read anything from the DEVS concerning critters in the CL30 to CL40 range. I think that is why a lot of CHs got upset when it did come to light a week ortwo before this lastpatch.