Bio Engineer Archive

Thread: 2nd+ Gen pets

Amethyst-Moonshadow
Tue Sep 06, 2005 10:08 pm
#1

Thanks for helping us get started with understanding 2nd generation My question is how will this affect/change the original 1st generation output? When I do the uller-saw-steel-uller-saw recipe normally with 40% agg or so, I get a nice CL70 with 8.7k health and around 415 damage. If I do what you said above, you mentioned I'd get a nice CL65-70. What kind of health and damage/other stats will this create? I'm just curious as to more of a purpose to actually going through this process and hope that the outcome of the stats will bring this to light for me So basically, why should I do a 2nd generation process in this example instead of just using the 1st generation uller-saw-steel-uller-saw recipe?


Thanks for your help! It's much appreciated




Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
Katharian
Wed Sep 07, 2005 12:59 am
#2

Okay many of have been working on second and third gen pets for a while now. I thought I would start this thread so people can put in pointers and base recipes to start from. As I'm at work right now I can't add much but I will put in a bit.


Step1

Use the sawtooth/uller SC/sawtooth/uller SC/sawtooth cl 70 recipe as normal adding 1 extra point to aggression. This should produce a nice CL 72-75 in most cases.


Step 2

After creating this pet sample it to death ( I can normaly get 2 or 3 samples for it before it goes away). repeatstep1 and 2if needed till you get 5 or so samples.


Step 3

Use your 2nd gen samples in slots normaly used by sawtooth. other slots should be uller stoneclaw. no experimenting should in most cases give you a nice CL65-70 pet


You may repeat refine this and get a 3rd or 4th gen pet if you want but this is just a nice starting point for those who haven't done this before.


Once agian any other that have been working on 2nd + gen pets with more experiance feel free to add and refine this post please.



Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
DrendalKahn
Wed Sep 07, 2005 3:09 am
#3

The idea behind second and higher generation pets is to refine the stats down. A simple example I can think of is when I first made a pet that reached the cap on health -- to make it lvl 70, I knew I needed a sample to put in the Aggression slot of 1000 Hardiness and Dexterity, but about 520ish Power. Problem is, no animal that you can sample from exists like that. So instead of looking for something that I knew didn't exist, I just made my own pet that I knew would give those stats and sampled from that.


But it gets a lot more complicated. The only thing I'd say is to not just throw out high generation pets blindly. For example, since the Mental slot only effects Hardiness by like 5%, you can afford to put a pretty bad DNA sample in that slot and still preserve a lot of the health, but driveIntelligence/Cleverness WAY down in the process. Then you can sample enough to produce a new pet with good Health and horrible State Resists/To-Hit, which would allow you to pump upa more useful stat (such as damage) in the next generation pet without losing much CL.



DRENDAL KAHN


AJedimasterNow
Wed Sep 07, 2005 6:19 am
#4

I make 4th gen pets using a similar formula for dna.



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Katharian
Wed Sep 07, 2005 7:13 am
#5






Amethyst-Moonshadow wrote:

Thanks for helping us get started with understanding 2nd generation My question is how will this affect/change the original 1st generation output? When I do the uller-saw-steel-uller-saw recipe normally with 40% agg or so, I get a nice CL70 with 8.7k health and around 415 damage. If I do what you said above, you mentioned I'd get a nice CL65-70. What kind of health and damage/other stats will this create? I'm just curious as to more of a purpose to actually going through this process and hope that the outcome of the stats will bring this to light for me So basically, why should I do a 2nd generation process in this example instead of just using the 1st generation uller-saw-steel-uller-saw recipe?


Thanks for your help! It's much appreciated






I used this recipe and refind it to start increasing of mental and phsy stats. that increase to hit and resists. I aslo managed once so far to make almost the same pet as the gen one into a cl 50. It seems as you refine the dna you can drop CL to a point but it's very hard to pin down a recipe at lest for me. My game time is limited now as my 9 month old takes most of my time (and should).


I normaly use this method when tring to refine CL 35 twins by making good first gen pets around CL 40 and using their samples to make my cl 35 with similar or better stats. For me I like to increase mental and Phsy stats as they seem hardest to raise and effect CL least.





Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
lammergeier
Wed Sep 07, 2005 10:59 am
#6



Katharian wrote:

My game time is limited now as my 9 month old takes most of my time (and should).





/agree.

of course, we DO appreciate the time you have left over to waste with us.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Fadedhunter
Wed Sep 07, 2005 1:04 pm
#7

I don't know how you guys are doing that. I tried Generation pets step by step as you said (but i do not have kash so i tried with kliknik warrior dna), and all the stats just kept going way down every generation. What am i doing wrong ....







TC: Boogles's Mall
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Katharian
Wed Sep 07, 2005 2:02 pm
#8






Fadedhunter wrote:

I don't know how you guys are doing that. I tried Generation pets step by step as you said (but i do not have kash so i tried with kliknik warrior dna), and all the stats just kept going way down every generation. What am i doing wrong ....






Try malok bull's (or what ever you call them) on dath. use just Bull DNA. make a pet say an angler for A or GEN 1. sample it use this DNA to make another pet this time a Bantha for B or GEN 2 sample it. the samples from you B pet should have the first 4 stats increase a great deal most will end up in the 980 to 1000 range. The other stats will likely have droped power being the lowest. Now use these B or GEN 2 samples in slots 1 and 2 and regular Bull samples in the rest of the slots. Should make a pretty nice little pet with great health and regen.


Now just FYI its been since before CU that I tried it this way but it should still work. If I have time after the little one goes to sleep and I'm still awake tonight I will try a few new 2 and 3rd gen recipes and see what I can do for you with non wookie world DNA. if not I have friday off (thank the gods!!) and will have time to play around a bit then.





Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
Amethyst-Moonshadow
Wed Sep 07, 2005 9:26 pm
#9

I ran an experiment this evening to test out doing 2nd generation + sampling. Here are my results:


In all situations there was NO experimentation involved and every slot was filled with the same generation samples.


Original Base (Uller Stoneclaw)

Hardiness 1149
Fortitude 52
Dexterity 499
Endurance 273
Intellect 108
Cleverness 188
Dependability 37
Courage 10
Fierceness 38
Power 287


created a pet (Bearded Jax) with:
CL 34
Health 8.3K
Health Regen 20
Armor 312
To Hit 43
Defense Value 93
State Resist 28.1%
Critical Hit 0.3%
Critical Save 0.29%
Aggro Bonus 0.25%
Damage 40-230


Then I sampled those bearded jaxes and the samples looked like this:

Hardiness 1149
Fortitude 13
Dexterity 257
Endurance 91
Intellect 155
Cleverness 65
Dependability 54
Courage 14
Fierceness 52
Power 130


created a pet (Durni) with:
CL 28
Health 7.9k
Health Regen 8
Armor 78
To Hit 18
Defense Value 52
State Resist 32.3%
Critical Hit 0.43%
Critical Save 0.43%
Aggro Bonus 0.32%
Damage 17-128


Then I sampled those durnis and the samples looked like this:

Hardiness 1149
Fortitude 4
Dexterity 94
Endurance 23
Intellect 66
Cleverness 15
Dependability 41
Courage 11
Fierceness 40
Power 40


created a pet (Eopie) with:
CL 26
Health 7.7k
Health Regen 3
Armor 24
To Hit 8
Defense Value 23
State Resist 24.6%
Critical Hit 0.32%
Critical Save 0.32%
Aggro Bonus 0.27%
Damage 17-128


And that's where I stopped. Did I do this correctly? And if so... I just don't quite get 2nd gen + sampling or its usefulness. Most stats went down and the things that went up only went up slightly and I'm not sure continuing the generational sampling would increase those enough. I just wanted to see the trend when doing the sampling with 2nd generations and beyond, and maybe I'm just missing it




Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
Katharian
Thu Sep 08, 2005 8:09 am
#10






Amethyst-Moonshadow wrote:

I ran an experiment this evening to test out doing 2nd generation + sampling. Here are my results:


In all situations there was NO experimentation involved and every slot was filled with the same generation samples.


Original Base (Uller Stoneclaw)

Hardiness 1149
Fortitude 52
Dexterity 499
Endurance 273
Intellect 108
Cleverness 188
Dependability 37
Courage 10
Fierceness 38
Power 287


created a pet (Bearded Jax) with:
CL 34
Health 8.3K
Health Regen 20
Armor 312
To Hit 43
Defense Value 93
State Resist 28.1%
Critical Hit 0.3%
Critical Save 0.29%
Aggro Bonus 0.25%
Damage 40-230


Then I sampled those bearded jaxes and the samples looked like this:

Hardiness 1149
Fortitude 13
Dexterity 257
Endurance 91
Intellect 155
Cleverness 65
Dependability 54
Courage 14
Fierceness 52
Power 130


created a pet (Durni) with:
CL 28
Health 7.9k
Health Regen 8
Armor 78
To Hit 18
Defense Value 52
State Resist 32.3%
Critical Hit 0.43%
Critical Save 0.43%
Aggro Bonus 0.32%
Damage 17-128


Then I sampled those durnis and the samples looked like this:

Hardiness 1149
Fortitude 4
Dexterity 94
Endurance 23
Intellect 66
Cleverness 15
Dependability 41
Courage 11
Fierceness 40
Power 40


created a pet (Eopie) with:
CL 26
Health 7.7k
Health Regen 3
Armor 24
To Hit 8
Defense Value 23
State Resist 24.6%
Critical Hit 0.32%
Critical Save 0.32%
Aggro Bonus 0.27%
Damage 17-128


And that's where I stopped. Did I do this correctly? And if so... I just don't quite get 2nd gen + sampling or its usefulness. Most stats went down and the things that went up only went up slightly and I'm not sure continuing the generational sampling would increase those enough. I just wanted to see the trend when doing the sampling with 2nd generations and beyond, and maybe I'm just missing it





Okay now look at your state resists in 1st and 2nd gen. They have raised along with your inellect dependability and courage (dont know what happened to your 3rd gen). It seems different DNA will raise differently in some cases espcialy with elite DNA. the Idea behind 2nd and 3rd Gen pets it to increase certain stats beyond what you started with. You can then combine them with other DNA say your second gen samples with stone claw in slots 1,2 and 5 and look at your resists and such compared to your 1st gen all uller DNA. you will come out with a pet about the same CL with better resists agro and to hit.


I think Dor and Mr. Desert have worked on 2nd and 3rds before as well and might have more info to add (hint, hint), as well as Kaommond (he's always a great help dont forget the web sticky). Now with the add of all the elite DNA it's easier to get the stats we want but normaly its at the expense of the other stat grouped with it Hardiness and fortitude for example. Like in the stone claws above high hardiness low fortitude. this means great health low regen! using 2nd and 3rd gen you can take DNA with high or med stats in both those experiment on them to raise them and then sample again. as you do this those stats both raise eventualy giveing you high 950's to 1000's based on other samples used. this is a way to get a high health and high regen pet. the same can be applied to all types of stats.


Okay that it for me right now I will be running more tests on friday and try to come up with a nice new 3 gen cl 70 or so recipe for you all to try.





Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
Amethyst-Moonshadow
Thu Sep 08, 2005 9:21 am
#11






Katharian wrote:



Okay that it for me right now I will be running more tests on friday and try to come up with a nice new 3 gen cl 70 or so recipe for you all to try.







Thanks for your help, and I truly look forward to seeing a 3rd generation CL70 recipe to try out! Maybe that recipe and process will better help me grasp this. I see what the idea is behind it (trying to raise some stats and then mixing that DNA with others so that you can increase the stats you want to) but as to where I should begin or mix this with... I'm out in left field.


Looking forward to a good CL70 recipe example! Thanks for all your hard work and help- it's appreciated






Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
Dorelli
Thu Sep 08, 2005 10:46 am
#12






Katharian wrote:


I think Dor and Mr. Desert have worked on 2nd and 3rds before as well and might have more info to add (hint, hint), as well as Kaommond (he's always a great help dont forget the web sticky).





Me and Kao just wanna say that we are still clueless about what we're doing here lol. AND we appreciate all the explaining so that we can understand a bit better!


-- Dor







Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Katharian
Thu Sep 08, 2005 11:24 am
#13






Dorelli wrote:






Katharian wrote:


I think Dor and Mr. Desert have worked on 2nd and 3rds before as well and might have more info to add (hint, hint), as well as Kaommond (he's always a great help dont forget the web sticky).





Me and Kao just wanna say that we are still clueless about what we're doing here lol. AND we appreciate all the explaining so that we can understand a bit better!


-- Dor









LOL, thanks Dor

I'll do what I can but most of my gen 2 + recipes are pre publish 17 at least. since i just started back up after Kash I've been workong on DNA from there mostly elites. Tommorow I will be trying out some of my old dath and endor recipes for gen 2 + pets and will post what I find that still works well. I may even try a veriation on you Merk death head cl 70 to make a generational pet.



Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
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