Bio Engineer Archive

Thread: Defense Mods Working?

Redguard
Mon Dec 01, 2003 2:13 am
#1

Travelling accross Corellia today and I ran into some Swoopers. I decided to take them out. During the gun fight I found myself rolling accross the field to avoid enemy fire. This used to happen occasionally but avoiding 4 shots in a row with a rolling dodge seems a bit unusual. Is this a graphic error or some improvement in our defenses?



Given the choice between style over substance. I'll take a sandwich.
Ghost151
Mon Dec 01, 2003 3:16 am
#2

That is you Dodge skill working overtime. The Pistoleer Dodge skillis a nice thing but sometimes it is too good. If you happen to want to run for cover because of too many attackers half the time you will not get very far becasue you keep stopping to Dodge.


If you really want to see some dodging make Master Pistoleer and go to Fort Tuskin and jump in the middle of a bunch of tuskins shooting Fan Shot. With good armor and doctor buffs you can really tear some stuff up.


On that same note, try starting at the bottom cave entrance and running to the top and see how fast you go with all the Tuskins shooting at you as you run through. You will spend a third of the time dodging and the rest running.

Machea
Wed Sep 14, 2005 10:01 pm
#3

Hello Bio-Engineers. I tested 2 pieces of +16 melee defense and +16 ranged defense clothing (And I believe the cap is +25) the other day and dueled a friend. I did not see a difference in damage dealt in wearing the clothes or not. Am I assuming the wrong thing for these or are the mods from clothing bugged at the moment? Thanks a lot.



:Machea Sahagin [] Evil Fish Lord:
:Universal Remonster [] Remote Control of Death:

*___Legends Among Warriors___*

--Doc and Mach's Loot Vendor--
500m Outside Dantooine MO
-575 2986


JamieHex
Wed Sep 14, 2005 10:57 pm
#4

one, unequip and re-equip one piece..do this after you take def food as well. two it doesn't lower dmg it increases the chance to miss thus lowering the opponets dps.




Hexcorp Mall -3899 4890 Theed & -108 -5530 Coronet
Bio Clothes and Other 4 Socket Items
Tools And Accessories
Armor & Weapons & Spice
With Lark's Heavenly Food and Droids
All Offers To Bio Clothes Vendor At Either Location
perfavorebasta
Thu Sep 15, 2005 1:36 am
#5


two it doesn't lower dmg it increases the chance to miss thus lowering the opponets dps.



wrong.

having a higher melee def will cause also a dmg reduction as the weapon's damage is moved to the min damage when you compare attacker's accuracy to defender's defence.


For example, let's usea hammer with 400-1000 and a tka target.


when the swordsman hits the tka he will cause let's say 800dmg. If the tka activates CoB adding 500melee def, the ratio accuracy/defences will drop and the effective damage will be moved in the direction of the 400 minimum dmg of the hammer, so the swords will cause 450-500 dmg. The same should work with def food and BE clothes. Anyway, for some bug they are working only sometimes. Equip/unequip works till you cross a server line.


Forgot to say that of course the chance to miss will be higher

Message Edited by perfavorebasta on 09-15-2005 01:37 AM



*Opith & Laara & Nanobit (Flurry)
Opith - forever lightsaber master
Laara - Former Bio-Engineer
Nanobit - Droid-Engineer & Artisan
Shop at (-5771, -5209), Star League City, Lok
Barafu
Thu Sep 15, 2005 2:12 am
#6

There is some information here about this issue.



Barafu Firling: Galactic Traveler
Current Assignment: Investigation of Project Eclipse
Read about and join my adventures here
Rub me out at www.swghuntersguild.com
Sign the petition to add writable datapads
JamieHex
Thu Sep 15, 2005 10:32 am
#7






perfavorebasta wrote:


two it doesn't lower dmg it increases the chance to miss thus lowering the opponets dps.



wrong.

having a higher melee def will cause also a dmg reduction as the weapon's damage is moved to the min damage when you compare attacker's accuracy to defender's defence.


For example, let's usea hammer with 400-1000 and a tka target.


when the swordsman hits the tka he will cause let's say 800dmg. If the tka activates CoB adding 500melee def, the ratio accuracy/defences will drop and the effective damage will be moved in the direction of the 400 minimum dmg of the hammer, so the swords will cause 450-500 dmg. The same should work with def food and BE clothes. Anyway, for some bug they are working only sometimes. Equip/unequip works till you cross a server line.


Forgot to say that of course the chance to miss will be higher


Message Edited by perfavorebasta on 09-15-2005 01:37 AM




went back and re-read dev post. you actually explained it better. thank you. the min dmg thing was confusing me.




Hexcorp Mall -3899 4890 Theed & -108 -5530 Coronet
Bio Clothes and Other 4 Socket Items
Tools And Accessories
Armor & Weapons & Spice
With Lark's Heavenly Food and Droids
All Offers To Bio Clothes Vendor At Either Location
Machea
Thu Sep 15, 2005 7:33 pm
#8

Thank you all for the help. Much appreciated.



:Machea Sahagin [] Evil Fish Lord:
:Universal Remonster [] Remote Control of Death:

*___Legends Among Warriors___*

--Doc and Mach's Loot Vendor--
500m Outside Dantooine MO
-575 2986


Page 1 of 1
Previous Next