Bio Engineer Archive
Thread: The REAL deal about Tissues
Okay I'm confused now. From reading these boards and even postingthe question myself, I came to the conclusion that the cap for any stat using tissues +25 (i.e. if you have two articles of clothing with +14 camo on each, the total I'd get is +25 instead of +28). So I went to my tailor and placed an order and I, again, inquired to him about the +25 cap. He said to ignore that, and that total cap on any one skill is +125 (this is including whatever skill you have at default before putting on the moded clothes). So according to him, if I have a natural mask scent of +70 and I don two articles of clothing that have +13 each (total +96), I still have +29 left over I can fill (to bring my total to +125).
Is this accurate? It's not that I don't trust the guy, he's actually got a very good rep on my server as the go-to guy for tailoring and I've been a long-time customer of his, so I've ruled out that he is trying to boost up his sales with false info. Is he misinformed? or am I? Forgive my ignorance, but I want to know for sure, his version sounds much better, of course, and I'd like concrete facts on it before I blow more money on moded clothes that aren't going to do squat. Is there a comment from the dev's on this that someone can link? Any and all advice or clarification would be greatly appreciated. Thanks in advance guys.
it's +25 per suit i think (testing this soon when my tailor makes my suit)
as for the per article of clothing.. you cannot currently make any bio eng tissue that adds +25 to a single mod...
but for total mods, i will also be testing making clothes with +12 mask scent, +12 cammo, +13 injury treatment, +13 wound treatment.... (infiltrator leggings take rfp AND sc, so they won't get screwed up) .. presumably, i will be able to get all of those tissue's mods into the clothing, but if its max +25... i'll be pretty stuck with my results there.. so i'll post here when things are finished.
Okay conflicting stories again. Here was my original post with the answer given.
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=25385&highlight=#M25385
+25 per item isn't possible anymore even with the best resources and an amazing experimentation success, this I know. One guy says total +25 for any moded stat regarless of 1 piece of clothing with +25 camo or 25 pieces with +1 camo. The other says you can have a total of +125 default and moded together. Still no straight answer, someones gotta know for sure. ![]()
Many of these are difficult to test.
I belive there was an earlier post in the forums where someone demonstrated Injury treatment capped at +25 (the whole suit of clothing, not just a single item).
First - your tailor is wrong.
The cap is +25, not 125.
Second - no, it is not +25 per article of clothing.
It is +25 per skill, per character.
YetiIronfist wrote:
Oh my god the misinformation.
First - your tailor is wrong.
The cap is +25, not 125.
Second - no, it is not +25 per article of clothing.
It is +25 per skill, per character.
That's how I took it to work as well.
TerIhLon wrote:
huh? what the... am i being absolutely newb here? or are u confused? wth is with the doctor and the buffs and the tissues that tailors make and the bio engs? hehe
Absolutely nothing!