Bio Engineer Archive
Thread: What non-combat class compliments Bio-Engineer Profession
Ranger/Master Scout - find the best animals and be able to sample from them unnoticed. Increase harvesting of meat. More creature knowledge to get animal stats.
Tailor - Make enhanced clothing
CH - Sale mounts/trained pets, use them yourself.
Chef - make uber food, though I hear this isn't worth it on a cost to effect ratio.
Doctor - make the best pet stims.
Some of these are good to team up with people on. Doctor made components can be bought. Tissues can be sold to chefs/tailors. The ranger/scout thing is something that needs to be on the BE char to work. CH is hard not to have, as you make all these pets but then can't use them unless you have CH. Depends on what you want to focus on. There is the need for combat readiness too.
Fencer:
Highest defense bonuses of any class in the game, amazing even without Center of Being. With Center of Being you can increase your survivability out in the field. just pop it as soon as you get aggro adn waltz and dodge and dance yoru way out of harm's way. That and a little judicious use of burts run here and there will keep you sampling for a long time without getting killed. The defenses against melee attacks, blind, knockdown, stun, dizzy are the highest in the game as well. jsut equip a sword before you sample. Bring stimpacks and you can kill pretty much anythign that aggroes you.
Plus, scientists with swords are just *so* cool. Throw on some high kinetic-resist armor and you are a walking, dna-sampling tank.
Meplorium wrote:
Doctor - make the best pet stims.
You can also ask a master chemist to make you schematics for these components and save yourself all those points.
hananoken wrote:Fencer:
Highest defense bonuses of any class in the game, amazing even without Center of Being. With Center of Being you can increase your survivability out in the field. just pop it as soon as you get aggro adn waltz and dodge and dance yoru way out of harm's way. That and a little judicious use of burts run here and there will keep you sampling for a long time without getting killed. The defenses against melee attacks, blind, knockdown, stun, dizzy are the highest in the game as well. jsut equip a sword before you sample. Bring stimpacks and you can kill pretty much anythign that aggroes you.
Plus, scientists with swords are just *so* cool. Throw on some high kinetic-resist armor and you are a walking, dna-sampling tank.
if we're gonna start suggesting combat classes, i suggest TKA instead. /powerboost increases your HAM stats by 50% of your mind value. this is very useful for having more mind to do more dna sampling. melee damage mitigation is good to have if dna sampling causes aggro. and lastly... if you get poisoned or diseased by the thing you were trying to sample, you can meditate it away. (assuming you got away safely.)
but for non-combat i suggest tailor. i've seen some tailors have trouble keeping up with the demand for BE enhanced clothing.
master scout and ranger would be useful too. everyone wants the frezied graul dna for their kimos. :-)
I have hear ranger was a good supplemental profession for BE. I just wanted to get some opinions.
Thanks.