Bio Engineer Archive

Thread: take a look what i have made

loomis001
Wed Dec 17, 2003 10:12 am
#1

CL 14 KWI


health - 6800


action- 7800


mind- 6300


kenitic- 23


special 1: dizzy strike


dmg 150


speed 2.2


to hit 2.2


-------------------------------------------------------------------------------------------------------------



CL 12 KWI


3200 health


1252 action


2186 mind


22 kenitic


10 blast resistant


10 heat resist


10 cold resist


dmg 90


attack speed 1.57


10 heat




Member of the inqusitor of the Imperial Navy, imperial dark jedi
Luxorblack
Wed Dec 17, 2003 10:16 am
#2

Nice. Now, is CL the maximum level or the starting level? If it's the starting level, how do you prevent growth beyond a certain point?



_________________________________________________________

Luxor Black, Parsec Enterprises [Adventureous Curator]
Master Junk Seller, Novice Merchant, Master Bio-Engineer


Visit Luxor's Antiques @ -2995, -6788 in Mos Omenos, Tatooine

loomis001
Wed Dec 17, 2003 10:39 am
#3

thats the max level



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Luxorblack
Wed Dec 17, 2003 11:27 am
#4

Fantastic. Thanks for the info.



_________________________________________________________

Luxor Black, Parsec Enterprises [Adventureous Curator]
Master Junk Seller, Novice Merchant, Master Bio-Engineer


Visit Luxor's Antiques @ -2995, -6788 in Mos Omenos, Tatooine

loomis001
Wed Dec 17, 2003 11:32 am
#5

going ot make a better one than that



Member of the inqusitor of the Imperial Navy, imperial dark jedi
BiggieJ
Wed Dec 17, 2003 11:37 am
#6

I made a CL 27 Gurreck w/ Armor no resists. 8000+ HAM Strong Poison/Dizzy For the Spec Attacks. This will go nicely with my lvl 43 Kimo



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Toxycpetyl
Thu Dec 18, 2003 12:03 am
#7

Just made something I really loved as a special order....going to try to make another for myself:


CL 46


Light armor


Resists:


Kinetic 39


Blast 46


Heat 60


Cold 50


Electric 46


Acid 78


Stun 37


Attack Speed: 2.15


To-Hit: .49


Damage: 350-360


Specials: Blinding Strike, Strong Poison


Health: 11107


Action: 10245


Mind: 10568


The creature was a Kimo....I'm going to try to get the cl down a little more on mine, but with the resists and armor, this is something I know I'll be using alot, even if it stay at cl 46!




Ishtar

Master Doctor
Karajj
Thu Dec 18, 2003 12:23 am
#8

My best so far was a level 54 Durni:


Health - 12991


Action - 12022


Mind - 8594


AR - Light


Kinetic - 33


Energy - 56


Blast - 2 (wow!!)


Heat - 73


Cold - 69


Electric - 69


Acid - 15


Stun - Vulnerable


Attack speed - 1.99


To Hit - 0.39


Ranged attack - Yes


Special 1 - Stunning Strike


Special 2 - Dizzy Strike


Damage - 510-520



This will be with me forever.....




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Shop located at -407 -5474 only 800m south of Coronet, Corellia.

Offer items I win in auctions to the food vendor in my shop please!
loomis001
Thu Dec 18, 2003 3:00 am
#9

HOW IN TH WORLD YOU GUYS WAS ABLE TO GET THE ARMOR DNA TO STICK



Member of the inqusitor of the Imperial Navy, imperial dark jedi
MissileToad
Thu Dec 18, 2003 3:17 am
#10

With 4/5 or 5 of the samples having Light armor rating, you can pop the armor up on to the template with a little bit of Physique expirimentation. So far I have yet to make one that had the armor before expirimentation.



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Gillespie - A Fish of the Farce

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- Oct and Gill, under TheInsane management -

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