Bio Engineer Archive

Thread: So High Quality Meat Hunters Nerfed???

CounterCounterInsurgent
Wed Dec 17, 2003 10:58 pm
#1

Am I getting this straight? Did they just put me out of business? If so, arrrrghhhhh. Every time I find some sort of "content", ie a place to fit into the greater scheme of things by specializing, they destroy it. Name me one other craftable item that does NOT look to the resource stats to determine the final outcome.

Look out, here come 1000s of diseasing, ranged, poisoning, high resist Kimos because all you need is 5 DNA samples to make them.

I'll shut up though, if they actually managed to fix the spelling error on the Master Carbineir title. Fat Chance.
LLJK_Griz
Wed Dec 17, 2003 11:15 pm
#2








CounterCounterInsurgent wrote:


Name me one other craftable item that does NOT look to the resource stats to determine the final outcome.





Every smuggler item. Stats don't matter and experimentation is either not usable or has no effect.


Good meat will still be in demand for medic stuff, food,and BE tissues unless those were changed too.




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Karajj
Wed Dec 17, 2003 11:30 pm
#3

Its not exactly easy as pie making the pets dude, even if it "only" takes 5 dna samples




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DeneziB
Thu Dec 18, 2003 12:10 am
#4

I agree with the original poster. Not having the stats on flora and meat calculate into the final combine effectively removes the BE from the economy. Money will go into their pockets, but none will go out since they do not rely on other players for their resources. Trade deficit. Because of this, the BE can create product with zero capital costs aside from the negligible money sinks (travel, cloning, decay, and time).



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Motrum
Thu Dec 18, 2003 2:02 am
#5

I still want High OQ stuff, and all our tissues require high PE, OQ and FL. Do not think you are out of business my friend. But yeh kind of slows the business a bit, but DOCs, and CM still need those meats and they only need PE and OQ, which is easier to find then all 3 stats being high.
GenricVillan
Thu Dec 18, 2003 4:28 am
#6

heh yeah, just wait until Dathomirian Insect Meat shifts in with like 800+ stats, get as much of that as you can find and then advertise, Master Bio Engineers will be banging down your door for it and asking for as much more as you can get. Same goes with BE tissues, we need meat for those too, sometimes avain, some times avian bone. It depends on whaat we're making at
MissileToad
Thu Dec 18, 2003 4:35 am
#7

Not nerfed or out of the loop at all, my man. Doing crates of tissues takes huge amounts of high quality meats, much much more than we use making clones. Bring on that meat! Tissues and pet stims are still in high demand.



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leothric
Thu Dec 18, 2003 5:07 am
#8






CounterCounterInsurgent wrote:
Am I getting this straight? Did they just put me out of business? If so, arrrrghhhhh. Every time I find some sort of "content", ie a place to fit into the greater scheme of things by specializing, they destroy it. Name me one other craftable item that does NOT look to the resource stats to determine the final outcome.

Look out, here come 1000s of diseasing, ranged, poisoning, high resist Kimos because all you need is 5 DNA samples to make them.

I'll shut up though, if they actually managed to fix the spelling error on the Master Carbineir title. Fat Chance.




No way you kidding me? everything we make takes meats of some kind, doctors medic combat meds all you extreemly high quality meats to make the meds, the BE pet stims takes high quality resources as well, and lets not forget about chefs.



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Death by NGE RIP 6/03 -12/05
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