Bio Engineer Archive

Thread: Why don't our name changes stick?

Gisei2
Thu Dec 18, 2003 9:21 am
#1

When I made a creature last night, I renamed it Booger.


When I tamed it, it becaume a bergeset, or however its spelled...


I know i can change the name by taming it with name and command, but I wanted it to have the name I gave iit without the ( ) around it...


Every other artisan class can rename their product and have that name stick... Why not BE's?


That aside, even though I'm a fairly new BE, and still only 1222, I LOVE the new changes!!!

Bad_Bad_Leroy
Thu Dec 18, 2003 9:26 am
#2

Artisans cannot name their vehicles or harvesters or structures, either. You can name the deed, but anycrafted itemthat needs to be "generated" into your datapad will get a generic name once you generate it. It does stink, although I like the idea of teaching a creature its name by giving it 4 commands with the name in it (CH's can do this).



Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
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WTS
Thu Dec 18, 2003 9:31 am
#3

i once tried to name a deed of a full lvl 50 gurreck "a cowardly gurreck (baby)", to try to throw of people in pvp. i would have to say i'm actually glad it didn't work. :-)



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

Gisei2
Thu Dec 18, 2003 9:31 am
#4

OK, as long as BEs are not being singled out.


But it would have been nice to have "A Booger" for a pet. Not a pet named (Booger).


I know its silly, and I am a grown man, but still....


Would have been good for a laugh.

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