Bio Engineer Archive

Thread: Some numbers for WILD CL10 creatures

AyaOnane
Thu Jan 08, 2004 10:16 am
#1

This might help us figure out what's considered "valid" for non-ch pets.


I believe that we get a "discount" on CLs so we should be able to get a little higher than what's here, and we can trade off one item for another (more ham, less resists, etc)


Wild CL 10 creatures
(Data collected from www.swgcreatures.com ... great site!)


HAM: 876 average, range is 300 - 1300
Min Damage: 97 average, range is 80 - 130
Max Damage: 112 average, range is 90 - 140
Resists: 1% average, range is 0% to 20%.


Notes:


Wild CL 10 Kinetic resists max out at 10% .. and (stating the obvious) they don't have armor.
Max resists in any one area is 20% for acid/cold.




* * * Aya Onane, Kettemoor Galaxy * * *
Pistoleer, Creature Handler, Bio-Engineer
The Phantom Legion
Merxion_Levoy
Thu Jan 08, 2004 12:24 pm
#2

Post patch I was able to make a 7k/3k/2k cl 10 pet with no resists dizzy knockdown combo.


It was such a furry of combined dna I had resampled old invalid pets and the only cl10 pet I came up with.



Anyone got a valid decent cl 10 recipe? I didn't sell any but I gave alot away I wanna replace those with valid ones.

Page 1 of 1
Previous Next