Bio Engineer Archive

Thread: DEVS it has been 2 days! Is this clone system BUGGED, EXPLOIT or FINE as IS? GIVE US A HINT!

Rooks
Tue Jan 06, 2004 11:38 am
#1

Ok DEVS, you have been back from vacation at LEASt 2 days.


JUST give us a simple comment about the BE clones, are they bugged? is it an exploit? or are they doing fine?


1 hour of playtime with a pet should determine this.


END THIS STUPID DEBATE NOW DEVS, PLEASE!!!!!!


Just give us the final verdict and THEN you can try to fix it or not.




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Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
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Scorus
Wed Jan 07, 2004 1:23 am
#2

I asked for the same thing in the Discussion forums, the thread was closed.



Scorus
Aenaey
Wed Jan 07, 2004 1:27 am
#3

From past experiances with the devs, silence usually translates into:


We know its an exploit, if we come out and say it then everyone will hurry up and do it. So instead we will silently fix it and then tell them after.


So I wouldnt expect to get a confirmation as much as them just fixing it as soon as they can and THEN telling you it was an exploit that was fixed.







Ae - Tarq
Jedi

The Bounty Hunter Agenda - To tattle on every Jedi for everything they do, exploit or not, in hopes to feel better about their failed lives. (Dont need a website for it)

*The power of accurate observation is frequently called cynicism by those who don't have it.*
DeneziB
Wed Jan 07, 2004 3:36 am
#4

Dude, just use a little common sense.


Do you really think a CL2 creature with 10k HAM, 50% Kinetic resists, spitting strong poison, is normal?


There is no debate. You aren't THAT 733T.





Rooks wrote:

Ok DEVS, you have been back from vacation at LEASt 2 days.


JUST give us a simple comment about the BE clones, are they bugged? is it an exploit? or are they doing fine?


1 hour of playtime with a pet should determine this.


END THIS STUPID DEBATE NOW DEVS, PLEASE!!!!!!


Just give us the final verdict and THEN you can try to fix it or not.









Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

JiveTimeMofo
Wed Jan 07, 2004 5:53 am
#5






DeneziB wrote:

Dude, just use a little common sense.


Do you really think a CL2 creature with 10k HAM, 50% Kinetic resists, spitting strong poison, is normal?


There is no debate. You aren't THAT 733T.







some of these creatures aren't cl 2 w/ 10k HAM. some are cl10, 8k/5k/4k, 1rst gen w/ 24% resists. or even 4k/3k/2k, some are cl 25 light armor, 60% kin, and so on.


the answer isn't just for the low level non-ch pets w/ kam and dleathhead dna, but also mid level pets. or even upper level pets. what will change? will some people not be able to use the pets they paid tons of cash on?


just realize that if the math changes on how cl is determined all BE pets will most likely be affected.



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Jivetime Mofo

Master TKA/Novice Rifleman
meroc
Wed Jan 07, 2004 6:21 am
#6

Nice to see someone else realises that JiveTime


Thats been my biggest concurn about this whole thing so far. That ALL Bio critters will be effected (like no AR1 on sub 35-40 pets), not just the"super10's"...




Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
VisualBlonde
Wed Jan 07, 2004 6:43 am
#7

CL 70 Kimo's could be illegal too, who knows until a dev says something. Ditto with Merek Death Heads generationed down to lvl 15 with 570 attack damage... those didn't use the bug but are they ok? Will they be nerfed?


We have a few prime issues here:


1) The Dath lizard bug - ok or not? (we already know the answer on this one)


2) Vulnerabilities DNA lowers the CL - ok nor not?


3) Sampling multi-generations of clones lowers CL - ok or not?


4) Custom-made specials and resists stay with multi-generations (thus a lvl 10 with strong poison) - ok or not?


5) Existing clones made with methods 1-4 = to be deleted, adjusted or left alone? (ala Pre-Nerf Probots)


VisualBlonde
Wed Jan 07, 2004 7:08 am
#8

From Test Center forum:


Ood_Bnar, Developer

"TC is loading but I believe the wait is over. Prepare for superbunnies."


Jake Rodgers
Art Director


---------


Vandessa, Test Center Correspondent


"I'm looking forward to the superbunnes.. though I want my neo-uber bluebird of paradise... *sigh* must wait longer Fynocs and Rasps are so pretty... I want a bio one!"


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=45833&highlight=dna#M45833


They definitely got super-bunnies.


And Kavedawg spoke out about the CL being too low in another thread:


"When the Armor rating is dropped while combining samples with an armor rating, all resistances will be increased but the CL of the end clone will be off a tad here is the data from my combines."


"More BE clones, I made a second clone using a non armor sample for physique, There was not a jump in the resistances, but the CL still seems lower than what it should be"


And Thunderheart marked the bug as being reported at the bottom of that thread.


lwwrestler
Wed Jan 07, 2004 7:41 am
#9

Quite tired of balance this, balance that. Exploit this, and that. Listen, personally I see almost no problem with this. Simple equation, non-ch pet with great stats? Very pricey, if they can afford it, great, but, fact is we can still make great pets for the upper levels, and those pets will typically be better. Let's look at our title, "Bio Engineer", so genetically altered creatures, will ALWAYS have the ability to be uber. No question about it, it's like in real life, steroids, or all that other stuff pro athletes are using these days.. Think about it. You call for a nerf, and by God, we're gonna get it, since most times they way overnerf the profession. Perhaps IF they did change that ONE areaa bit, they could cap non ch pets at 10k ham and 45% resists and one strong special? Wouldn't that be logical or (gasp) somewhat balanced?
WWJD
Wed Jan 07, 2004 8:15 am
#10

Ibont,


You use a poor excuse for your reference? Sterhoids? These are a banned substance by just about all major sports. If you're caught with them in the US, it is punishable by jail time.


Actually, now that I think about it, your excuse was not poor, it was right on in terms of how I feel about these type of creatures. It's like doping a pet (an illegal action).


-Bochuu




Pimpin' pets since a long time ago in a galaxy far far away...
Mattakar
Wed Jan 07, 2004 8:28 am
#11

LOL, if they thought pets like that were (gasp) somewhat balanced, they wouldn't have changed the whole system and every wild creature in the game to eliminate the possibility of non ch's getting pets that can tank all but the highest level creatures in the game.


But, by refusing to comment on the subject in spite of about a thousand posts on the topic in two weeks, as far as I'm concerned the devs have made clear that they don't care enough to call it an exploit, so go ahead and make them all you want.


If everyone in the game is supposed to be able to get a tank like this, it trivializes the entire game. There is no challenge in 95% of the things people fight when everyone has a 7K. 45% resist pet, there is no danger, there is no risk. CH is still broken this way, and probably always will be so long as pets have 10X the health of players. In the end, the whole way pets are used in this game is broken, and maybe the devs know this well enough such that having an even more broken pet just isn't a big enough deal to be worth the effort to tell people that making them is considered an exploit.




Mattakar, Master Bio-Engineer on Chilastra
Come visit the shop on Dantooine, Crystal Valley: -5150 , 6775
Pets of all levels, hundreds of tailor biotissues, and fantastic pet stims!
lwwrestler
Thu Jan 08, 2004 9:50 pm
#12

Ok, perhaps I was somewhat misunderstood, maybe I should have said "Andro" like Mr Mark McGwire and many other players, anyhow... All I was saying, was when they "nerf" they tend to overnerf. And for the honest BE's out there, not making these superbunnies, etc with bugged dna, that would be horrible. However, as of yet, none of my pets seem to have been affected, so it seems like a decent move (I'm sure I'll get flamed over that comment).
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