Bio Engineer Archive
Thread: Tailor Tissues
The melee bonuse is the stun bonus divided by 4 and ( I tihnk rounded down).
It may have been possible on the day they changed experimentation to make +5/20 tissues but I'm not sure.
NancyJ wrote:
technically it does go to 5, with perfect resources (or near perfect and an amazing success on assembly) but you'd have to get the stun to +20 first.
It may have been possible on the day they changed experimentation to make +5/20 tissues but I'm not sure.
With nearly perfect resources the best I can get is +4 melee/+19 stun. I wish I had made some on the day that experimentation was different!
Could you please give me an Idea of what you sell the different Tissues for and how well the certain crates sell.
I've only ever sold the clothes before so have no idea what to sell them for. I've tried looking at the prices of other BIo engineers on the server but they all tend deal with friends/guildies or sell chef tissues.
Thanks for your help
20 units of creature food
Mallstrop wrote:
What do you all price crates of 25 Tailor tisses for?
... I've tried looking at the prices of other BIo engineers on the server but they all tend deal with friends/guildies or sell chef tissues.
Thanks for your help
You didn't look very far did you? I have the best stocked Tailor Tissue vendor on Chimaera - so my Tailor Customers say..
*points to sig* ![]()
Mallstrop wrote:
I took a look at your vendor, its pretty good.
Could you please explain how you come up with those prices?
It's all on a spreadsheet for convenience but comes from a very simple formula.
Each tissue has 1 or 2 bonuses on it, I only count a single highest bonus so a +4/+16 tissue is a 16 point, as is a +16/+16 tissue.
I split the tissues into two groups - 'easy' and 'hard'. Hard tissues contain a resource that is difficult to get (Milk, Eggs, etc.) or just a LOT of meat because it's more expensive.
My 'hard' tissues are Active Tranquilisers, Enhanced Myoflex, Fear Release and Mimetic Circuitry.
I price them at 200cr per point
The remainder are 'easy' tissues so I price them at 150cr per point.
This works out well in practise and allows for the higher cost resources needed to make a +17 tissue compared to theones that can go into a +13 ![]()