Bio Engineer Archive
Thread: Post CU pets
Aleskander wrote:
How about CH's? What are their limits on CL? Is it still CL70?
I believe the answer to this is now 80 (I'll confirm that). To the rest of your questions: no clue yet. These are things I'm anxious to test myself, but two things need to happen first:
a) they need to balance the pets on the "adventure planets"
b) they need to fix the obvious problems in the dna
Otherwise we're just spinning our wheels.
Unless it was changed withtin the last patchor 2 then its still 70
ArthurDentOnBria wrote:
Aleskander wrote:
How about CH's? What are their limits on CL? Is it still CL70?
I believe the answer to this is now 80 (I'll confirm that). To the rest of your questions: no clue yet. These are things I'm anxious to test myself, but two things need to happen first:
a) they need to balance the pets on the "adventure planets"
b) they need to fix the obvious problems in the dna
Otherwise we're just spinning our wheels.
Message Edited by Joker9125 on 04-18-2005 07:03 PM
Got some HQ and VHQ dna sample
And made 2 pets from those DNA samples i got with first ressources i found
Lvl 151 rancor and lvl 150 narglatch....
I still wonder how u managed to make this and how i will be able to use them.... a Mch cannot tame such creatures.
I'll try to make a gnort with VHQ fragments....
CL4-6
CL>50
CL14-20
Cl14-20
CL>50
example:
Nightspider
BMB
Peko Peko
Peko Peko
BMBQ (these are not agro anymore)
I've been using so many different dna samples that I figured I wouldn't keep track until they fixed the DNA. Most of the time these show only one box for phys experimentation. However, you can put in all 10 exp points in to that one box thing and it doesn't max out. Kinda wierd.
These templates hit around CL14. Stats vary with experimentation. With mind and action not getting hit in combat, and specials not working yet, I've only been experimenting Phys and agro. Need to experiment with CH to see if anything else is worth experimenting on. Mainly for a better hit ratio for now.
Well as we all know the CU has royally screwed things over. So in the spirit of cooperation lets try and help each other out and post our new schems for pets.
Currently i'm using Bull Bantha mereks and gurrecks to make CL22-24ish Cats with around 5k hp and 250-280 max damage.
I'm still trying to play around with sampling and find a good strand for a cl 60-70ish with good hp/damage on it.
Message Edited by Binger83 on 05-09-2005 02:37 AM