Bio Engineer Archive

Thread: A level 70 recipe

Dorelli
Tue Aug 16, 2005 10:27 am
#1



This is additional information that might help when using a level 70 recipe that was posted here - I think by mr_dessert.


The recipe:


sawtooth

uller

steel claw

uller

sawtooth (AA)


What you are looking to do is push the power down.


Experiment only on aggression so that it is not above 587 - which will be about 40% - 38% is too low- 41% is possibly too high but it depends on your other stats - you are using a lower Q sawtooth in aggression to try to tone down the power value. If the resultis muchbelow 587 then youshould putpoints into psych, prowess andmental to bump up the level.


If you are using the predictive calculator - this recipe routinely calculates at 2 levels above the predicted value for me. However I am using a modified version of the calculation* on a spreadsheet - not the BE tool - this might make a difference as to how close you can cut it.


1149 316 707 420 92 236 63 16 234 587

1149 316 702 417 93 242 64 17 233 588

The first one came out level 70. The second one came out level 71.


Dor

Message Edited by Dorelli on 08-16-2005 10:34 AM



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Aerontako_Shretalon
Tue Aug 16, 2005 11:04 am
#2

What are the end products statistics?
Dorelli
Tue Aug 16, 2005 1:48 pm
#3


sure but the point is - do you get a level 70 every time? Some people were saying they were getting 68's and 69's more than 70's so i thought this would help. In fact - it might very well work for your recipe too since it seems like it has similar numbers.


The point wasn't the recipe per say as the fact that there is a way to reliably get 70's almost every time for each recipe? Just was reporting for this particular one b/c it was the one i was working on.


Besides - i haven't gotten into the hunting grounds yet er ... didn't mean to waste anyone's time here ...


/slink


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Cindal
Tue Aug 16, 2005 9:03 pm
#4

Never a waste my dear. You bring up many good points and teach some old timers (me ) a thing or two as well. Keep on posting.



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TheCloaked
Tue Aug 16, 2005 9:58 pm
#5

whats the big deal with not going over level 70 CL? or am I just being a noob here
Traie
Tue Aug 16, 2005 10:26 pm
#6






TheCloaked wrote:
whats the big deal with not going over level 70 CL? or am I just being a noob here





Creature Handlers can only use pets up to CL70. CL71+ can't be controlled by anyone and are only useful as deco.



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Dorelli
Wed Aug 17, 2005 12:38 am
#7

Well the health is in the high 8000's and the damage is about 410 but I can't say exactly because I'm not logged in. I'll try and get a clicky at some point.


Dor


PS. You might be able to push it further - this is just a guideline to maybe be a bit of help to others. I crafted 3 level 70's in a row this afternoon using this but then I ran out of DNA.






Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Aerontako_Shretalon
Wed Aug 17, 2005 12:47 am
#8

Seems like an easier formula is to use pure Uller Warhoof DNA. Around 8.5K Health and 412 Damage.
Mr_Desert
Wed Aug 17, 2005 1:11 am
#9

The recipe provedes 68-70 every time if you dont go over 40% on the agg and this is the only stat you exp on.


Health is generally high in the 8's


To see just create a quick toon on Chimeara, walk to the nearest bazaar terminal and do global vendor search. I spent the whole day monday making up loads of them for my vendor.






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LuCha
Wed Aug 17, 2005 12:08 pm
#10



Traie wrote:


TheCloaked wrote:
whats the big deal with not going over level 70 CL? or am I just being a noob here



Creature Handlers can only use pets up to CL70. CL71+ can't be controlled by anyone and are only useful as deco.



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