Bio Engineer Archive
Thread: A level 70 recipe
The first one came out level 70. The second one came out level 71.
Dor
Message Edited by Dorelli on 08-16-2005 10:34 AM
sure but the point is - do you get a level 70 every time? Some people were saying they were getting 68's and 69's more than 70's so i thought this would help. In fact - it might very well work for your recipe too since it seems like it has similar numbers.
The point wasn't the recipe per say as the fact that there is a way to reliably get 70's almost every time for each recipe? Just was reporting for this particular one b/c it was the one i was working on.
Besides - i haven't gotten into the hunting grounds yet
er ... didn't mean to waste anyone's time here ...
/slink
Dor
TheCloaked wrote:
whats the big deal with not going over level 70 CL? or am I just being a noob here![]()
Creature Handlers can only use pets up to CL70. CL71+ can't be controlled by anyone and are only useful as deco.
Well the health is in the high 8000's and the damage is about 410 but I can't say exactly because I'm not logged in. I'll try and get a clicky at some point.
Dor
PS. You might be able to push it further - this is just a guideline to maybe be a bit of help to others. I crafted 3 level 70's in a row this afternoon using this but then I ran out of DNA.
The recipe provedes 68-70 every time if you dont go over 40% on the agg and this is the only stat you exp on.
Health is generally high in the 8's
To see just create a quick toon on Chimeara, walk to the nearest bazaar terminal and do global vendor search. I spent the whole day monday making up loads of them for my vendor.
Traie wrote:
TheCloaked wrote:
whats the big deal with not going over level 70 CL? or am I just being a noob here![]()
Creature Handlers can only use pets up to CL70. CL71+ can't be controlled by anyone and are only useful as deco.
Or as a subject for generational sampling