Bio Engineer Archive
Thread: Insight into the current CL system problems?
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Nemthang
Fri Feb 27, 2004 9:04 pm
#1
Folks,
I have a couple different pets on my alt account Scwooey Wabbit that are CL10 (he doesn't have any creature handling skills). One is a borderline creation of mine - 5k health, 3.5k action and 2k mind and 30% kinetic. The other is a downright naughty pet 10k health 60% kinetic. Both are still growing up.
I can call them both fine and use them no problem. But tonight, after calling them both in succession, I noticed something interesting. On the borderline creature, it's CL reported 7 (10). On the naughty one, it reported CL 0(8). I seem to recall the earlier bugged kamurith pets did thisCL0 thing also.
See the attached shots.
http://www.imagedump.com/index.cgi?pick=get&tp=44937
http://www.imagedump.com/index.cgi?pick=get&tp=44938
I'm wondering if this will give A) us insight into what is allowable and what isn't and B) give the developers some insight?
Anyone else care to check their creations and report stats and what CL they show up as?
If my hunch is correct, we might use this to know what is legal and what isn't.
SilakDar
Fri Feb 27, 2004 9:25 pm
#2
Unfortunately that's not a viable check. It's been happening even with creatures in the wild. It's a display bug, and unfortunately not a hidden indicator. (apparently even hidden clues are too much to hope for)
As proof, I made a bantha for the upcoming patch out of yard trash DNA. About 300-500HAM CL7. When I tamed it, the display stayed at (0) until the last day of growth when it magically turned into a 7.
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