Bio Engineer Archive
Thread: How best to use Bark Mite Burrower Queen?
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Xaiphong
Sat Aug 21, 2004 10:24 pm
#1
I had heard from a couple people (both retired) that they used to useBMBQ DNA. I looked up the stats of their DNA and they seemed pretty good, with nice resists. So, I just got done completely filling my backpack with their DNA, and now I cant seem to figure out what the heck to do with it hehe. I figured she would be used for a nice Single Level pet. Ive dinked around on swgcreatures.com's dna lab for a couple hours now, and I cant seem to find anything really spectacular.
I came up with a few decent looking recipes, but they all had Mutant Rancor in them, and thats just not something I want to go out and sample at this point and time. So Ive been trying various other things. Is there anyone who utilizes a recipe containing BMBQ? If you dont want to reveal your recipe thats fine, just some pointers on what might work well with it would be nice.
shargus
Sun Aug 22, 2004 5:59 am
#2
My first thought after reading your post was "What kind of pet are you trying to make?" A single uber pet, twins, triplets??BMBQ like you said has some great resists, HAM, AR1, damage and specials but in which slot(s) to use itdepends on what kind of HAM, resists, damage and level your after. If you want a singlehigh HAM and high damagepet I think unfortunately your going to need MR, if damage inlow 500's is ok you could get by with YMPW.
BMBQ = Bark Mite Burrower Queen
YMPW = Young Malkloc Plains Walker
Xaiphong
Sun Aug 22, 2004 6:52 am
#3
Hmm, interesting. I messed around, adding YMPW into the formula as per your suggestion. While the way I had it configured came out slightly under 500 damage, Im thinking that if the level drops enough during second generation (if it even needs it) that it might make a nice Twin Level Pet (Still would leave me searching for a Single formula!!).
Ive never tried searching for YMPWs before. Are they tough to find? Spawn at lairs? Missionable?Do you knowa good spot to find them? Thanks for any info you can provide.
YMPW = Young Malkloc Plainswalker
shargus
Sun Aug 22, 2004 9:51 am
#4
Ive had relatively good luck finding YMPW at the waypoints listed on swgcreatures.com and they are non aggressive which is always nice. Once I find a spawn there will only be 1 YMPW to sample from and often times I'll only get 1 stick before it dies. If you then go about 300-400m away, wait about 3 or 4 mins and then return the spawn will have refreshed and there will be another YMPWto sample.
Zadokk
Sun Aug 22, 2004 7:37 pm
#5
a pretty good combine is BMBQ-PG-BMBQ-PG-BMBQ
PG = prowling gurreck. get some nice resists (60% kin/55% energy), high ham, armour, high damage and the level should be in 40s area.
Kritterspitter
Mon Aug 23, 2004 1:35 pm
#6
I've used that combo. I love the gurreks, especially the (i think) Hilltop prowlers(?)....good damage, no vulnerabilties (exept saber of course)
In response to the original post, I sometimes use the BMBQ to put through the ranged attack on a beastie, especially an armor model. I *really* love these bugs and grab as many as i can whenever i see em
ArthurDentOnBria
Mon Aug 23, 2004 2:12 pm
#7
I like to use BMBQ dna for high level pets where I'm trying to get a pretty "full profile" of resists. It goes well with Mutant Rancor because it bolsters the kinetic without hurting the other resists much. Also pairing it with unarmored creatures with great across the board resists like prowling gurreck and grassland voritor tracker makes sense. I've had customers rave about the simple 5x BMBQ combines in fact. That generally leads to a pet a little under CL 60 if you max out the ham and damage experimentation.
I'm not real convinced about pairing it with YMPW though, because it seems to me that adding those two together would wipe out nearly all the good resists (aside from kinetic and energy) from both, so not sure why you'd want to do that. One idea I just got from this thread tough would be pairing the YMPW with seething bol crusher. Might be able to get the CL down a bit and have insane kinetic, energy, and stun resists, but that would be a very specialized pet.
Message Edited by ArthurDentOnBria on 08-24-2004 10:09 AM
Meplorium
Mon Aug 23, 2004 2:59 pm
#8
The have high fortitude so they are good for multigeneration pets where you need to keep the fortitude up while bring everything else down. The range is nice as well.
shargus
Mon Aug 23, 2004 6:42 pm
#9
Not to be smart but I guess I don't quiteunderstand why I would want resists to attacks they are quite rareand result inthe increase of creature level? Damage caused by those resists is again usually short lived during the ranged portion of the attack and then goes to kinetic.
Fromworking and speaking with many CHs they seem to have Kinetic pets for PvE and Kinetic/Energy (sometimes Stun)pets for NPCs. I'm used to working under the mind set of the most pet at the lowest level (i.e. very few resists)so they can be teamed up. Ultimately it really depends on what your trying to accomplish, but that's just how I do things.
Kevm
Mon Aug 23, 2004 10:29 pm
#10
shargus wrote:
Not to be smart but I guess I don't quiteunderstand why I would want resists to attacks they are quite rareand result inthe increase of creature level? Damage caused by those resists is again usually short lived during the ranged portion of the attack and then goes to kinetic.
Fromworking and speaking with many CHs they seem to have Kinetic pets for PvE and Kinetic/Energy (sometimes Stun)pets for NPCs. I'm used to working under the mind set of the most pet at the lowest level (i.e. very few resists)so they can be teamed up. Ultimately it really depends on what your trying to accomplish, but that's just how I do things.
Actually the resists other than Energy and Kinetic do not affect CL as much as you'd think. I made 2 CL 29 pets last night. 1 was 55% kinetic, and 56% energy, vulnerable to the rest.The secondwas 56% kinetic, 45% energy, 20ish stun, and 60+ for everything else but blast and lightsaber (these aren't exact, but I believe they are close). The damage for the 2 were the same and the second pet had 2K more health.
So the second had 10% less energy resist, much more resists elsewhere, and only a 2K health difference for the same level.
Kritterspitter
Tue Aug 24, 2004 4:10 am
#11
I used to spend a lot of time trying to get "balanced" resists, and I still enjoy doing so...*however* it seems that whenever I am asked to make a pet, the basic request is "max kinetic I dont care about anything else" that being the case, Queen/Plainswalker doesnt look like so bad a combo. I've had some very nice pets ( nice HAM, armor, no vulns, high heat electric, etc) called "crap" because the kinetic was in the high 40's, low 50's <boggle>. Personally I consider a pet with 60% kinetic, vulnerable to everything else a waste of time, but that's what is being called for I guess <shrug> I dont request em I just make em
ArthurDentOnBria
Tue Aug 24, 2004 9:43 am
#12
Well, to me, either you want to use the pet in a gun fight, or you don't. If you do, it really doesn't help you to just have energy and nothing else. Plus as Kevm said, the other resists have little "cost". If you don't, then sure, go for the kinetic-only pets. Having kinetic and energy only though makes little sense to me.
That's my 2 credits anyway
shargus wrote:
Not to be smart but I guess I don't quiteunderstand why I would want resists to attacks they are quite rareand result inthe increase of creature level?
Message Edited by ArthurDentOnBria on 08-24-2004 09:44 AM
Kritterspitter
Tue Aug 24, 2004 8:47 pm
#13
Not to continue derailing lol, but...the other day for fun I made a pet with Deranged mantigrue (? I think) and Young Plains walker, and tossed in a Queen for a ranged attack, also hoping to get one of the specials (poison or disease I forget which the dang queen has atm)....came out very nice IMO with a high stun resist (80%) which was what I was shooting for in the first place; about ohhh, 8-9kish ham, mid 50's kinetic (dont have the notes handy and not logged in so I cant get more exact than that)..threw it on the vendor labeled "fencer's nightmare" hehe...got a few opinions from fencers in the area and they agreed that, while they didnt do much pet fighting, they wouldnt want to tangle with this thing; anyone else make "pvp" pets with specialized resists (heat, electicity, whatever)? This was just kind of a lark for me, I dont do it too often and didnt have a special order or anything
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