Bio Engineer Archive
Thread: bio engineer resurce suggestion
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kelthergian
Fri Sep 10, 2004 5:34 am
#1
ive noticed that after a bio engineer has aquired all his dna slots any ep gained this is jsut wasted ep an time .
id like to see at this stage of game an bio engineer be able to aquire a specal bio engineering lab that woudl alow him to store dna sampes craft creatures and store resources he needs to do his work in specal bins alow with a way to store specal samples of any dna he has aquire for specal creastions. this faculity would also spwn technicans and personlay whod be able to go out on plantets and aquie sample of dna for him so teh engineer can just craft andf get to higher lvls faster.
if a bio enginer could aquire a faculity liek that this player would feel like he has accomplished something and would kep intrest up during the time comsuming and laborious tiem it takes to master his craft. ive alos noticed that alot of the moe powerfull creatures atat exist out in wild anrt aviable to bio engineer to make love to ahve these creatures add to list of whatcan be crafted.
one lst thought during dna expermination its quite likely youll get mutations of creature during creation id liek to see a bio engineer be able to comtrol this and maybe put part of various creature on other creature like wings of a dragon on a say
spider or make creatures 50 to 60 tiem bigger than normal you get my drift here these tye of mutations are quite linkly when you play with dna stuff be nice to see this applied in the game.
like everyones opion on this and love to hear back from the developers on this one thanks
grason hunter bio engineer
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