Bio Engineer Archive
Thread: Stun resist bug...
Its not a bug, when you get light armor on a pet I think either all or the highest resist stat goes to zero.
I think the Effective resists drop when you get Light armor, but the Special will stay. So basically Special resists will stack with Light armor, while the Effective resists will go to zero when the resist is equal to light armor in protection.
W00tUberJedi wrote:
Its not a bug, when you get light armor on a pet I think either all or the highest resist stat goes to zero.
I hear a lot of people say this, but I have never experienced it even once myself. As I don't trust the current system not to be screwed up I almost always use original dna and don't go down the 'generations' route, but in all my creations I have not seen this effect once.
Points to note;
- I have used dna with same-across-the-board resists (eg Merek DH) maybe twice
- I have used 2nd generation dna about 5 times, never more than one sample in a creature
- I have never ever used 3rd generation dna
- I have never used any kamurith dna of any kind
As I am only interested in creating high end pets, almost everything I make has armor, so its not as if I lack experience at that end of the creation process. To make it clear, when fortitude hits 500+ (hit 500 spot on twice now and got AR1 both times) I have never seen a drop in any other resists.
As far as the stun resist stat itself goes, I have seen that wobble around abit as attributes change on experimentation (specifically Physique). I have also seen stun resist change on both final creation of template (after experimentation finished) and on final creature creation, but only by a few % points each time.