Bio Engineer Archive

Thread: Skins related: Or what is biggest gnort you made?

Mild-Breeze-Trooper
Tue Jun 01, 2004 5:37 am
#1

I was fooling around a bit yesterday (I'm still just 1413 BE) and ended up creating a CL11 Gnort, no amazing stats of course but it started me thinking.

Is there any limitations to what CL (or stats for that matter) any given skin can have or can I create an army of super-gnorts? (I take this mad scientist gig quite seriously)

I know there is a bottom limit to the skins but how about the upper? And does this affect stats in any way?

I apologize if this is covered in the FAQ, I have been reading it a lot recently but it is a lot of text and I'm bound to miss a few things here and there.


*Goes off breeding a triplet litter of carnignorts.*




Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
NancyJ
Tue Jun 01, 2004 6:20 am
#2

Nope, no upperlimit - for a very good reason, say you make a cl 70 template but the max cl of the skin is 10 - you've got a cl10 with cl 70 stats, we have enough trouble in that area already




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Mild-Breeze-Trooper
Tue Jun 01, 2004 7:21 am
#3

Well a upper limit should cap the stats, or render the pet unusable (preferably the former). But I see what you mean.
Also, I do not complain, this means I get to make my army of Gnorts. Or maybe even a CL 70 Durni. (who cares if a Rancor or Kimo is a better pet, rampant Gnorts is the way to go )



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Centurion
Tue Jun 01, 2004 7:36 am
#4

There are supposed to be lower CL limits on some skins but I've seen them work (a CL40 kimo with 400 HAM) and not work (a CL8 dewback). As NancyJ said there are no upper limits that I've ever encountered or read of.



Master Sergeant Banzai Draloh, sVn [W]
Master BE/TK
Wefaki J'org, sVn
Master Tailor/Artisan
Wookiee Wonderland Mall, Theed, Naboo: -4858, 3333 (Wefaki's Bioclothes and BE Pets)
Wefaki's Bargain Bioclothes, Kestrel, Naboo: 106 -4339 & -78 -4025

NancyJ
Tue Jun 01, 2004 7:53 am
#5

Rancor's and Kimogillas make terrible pets - they're too big, they get in the way and lagg the place up a durni is much better But cats are preferred for their movement speed.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Akelan
Tue Jun 01, 2004 8:46 am
#6


I don't make Gnorts, they're too ugly for me. Where did the graphics designers get the idea that a herbivore would have a long, thin muzzle, and feathers rather than ears for something that has to be aware of predators in all directions seems a little silly, but this is, after all, "make-believe".


I make a lot of "eeevil bunnies", usually squalls, both as the non-CH monsters or as mid-to-high level pets. Squalls seem to be the fastest movers of the four "bunny species" (gnorts, durni, squall and vir vur) and get the most "isn't that cute" responses. Making small pets with high stats is fun anyway, for the surprise value, and also they can be difficult to target, so they have a slight advantage in PvP, though most pets don't fare well there in general.


One of my favorite mini-pets is a Ninja-Kitten Kima, which I make with a black hood look and imbue with exceptional stats. It just cracks people up to have this tiny kitten-like creature rip a rancor to shreds and then meow like a siamese cat.


Non-CH Kimas, I have made some real monsters, over 10500 health, 59% kinetic, 140-150 damage.


CH Kimas are more fun, I have done those into the CL 68-70 range, with 13K/10k/10k, armor/60%KR/50%ER and 400+ damage range; they are always a surprise. I had a CL 20 that I just passed on to a friend, 9500/5k/3500 with armor/60%KR and in the 240-250 damage range if I remember correctly. When I used it, it was named "Terror".


Llan


Message Edited by Akelan on 06-01-2004 08:47 AM

Thrakar
Tue Jun 01, 2004 3:20 pm
#7


Akelan wrote:

I make a lot of "eeevil bunnies", usually squalls, both as the non-CH monsters or as mid-to-high level pets. Squalls seem to be the fastest movers of the four "bunny species" (gnorts, durni, squall and vir vur) and get the most "isn't that cute" responses. Making small pets with high stats is fun anyway, for the surprise value, and also they can be difficult to target, so they have a slight advantage in PvP, though most pets don't fare well there in general.

Llan

Message Edited by Akelan on 06-01-2004 08:47 AM




So we now know who the culprit was in setting that evil attack bunny loose on King Arthur!



Thrakar Ravenwood
Re-Engineering Nature One Clone at a Time
Mos Swiggy/Tatooine/Chilastra

SykoRy
Tue Jun 01, 2004 4:06 pm
#8

My preference is makin level 42 white 'killer wabbits'using the durni skin , usually with 12k Ham and strong poison


Its a beautiful sight watchin it solo a rancor
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