Bio Engineer Archive

Thread: Are there Maximum bonuses for tissues?

SkinnerOne
Thu Jun 03, 2004 3:50 am
#1

I have been reading and listening. Lots of good tips around about crafting tissues.


I try to get the best ingredients possible, as we all do. And I use my experementation points one at a time. I use the Port when I experement till I am too full.


Sometimes I Max out the percentage line before I use up all my experementation points. I just always assumed I had hit a maximum for that item. Most of the time my Broad Spectrum's are coming out at 83 or 84 for instance. My MicroNutrients are hitting 113/114.


Do each of these tissues have a maximum bonus??



Skinner - The restless Wookiee, Master Rifleman, Almost Master CH
Pawnee - Master Bio-engineer, New Acropolis, Naboo
NancyJ
Thu Jun 03, 2004 3:53 am
#2

Yes they have a maximum but when you max out before using up your experiment points doesnt mean you've reached that maximum, it means you have reached the maximum possible with your resources.




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Nyria - Farstar



ArthurDentOnBria
Thu Jun 03, 2004 10:42 am
#3


The quality of the materials that you use seems to do 2 things. First, it gives you a higher "base" to start from, and the second thing it does is allows you to expend more of you experimentation points into it. So for example if you use crap resources and make an active bio sensor, on the combine you might start out at +5 and be able to put 5 points into it. While using primo resources maybe you start out at +7 and are able to put all 10 in.


Does each tissue have a theoretical max? Obviously they do. Just put in 1000 quality resources in every stat, use all your experimentation points, and have an amazing success and that's the theoretical max. A lot of speculation about what the max might be (+20 for tissues, +90 for medium additives?) but it's kind of irrellevant.







SkinnerOne wrote:



Do each of these tissues have a maximum bonus??









ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


SkinnerOne
Thu Jun 03, 2004 2:29 pm
#4

Thank you Arthur and Nancy. I have never tried anything on Test Center. Maybe I need to go over there andsee if you can experement.



Skinner - The restless Wookiee, Master Rifleman, Almost Master CH
Pawnee - Master Bio-engineer, New Acropolis, Naboo
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