Bio Engineer Archive
Thread: Agonizing decision...do I try BE?
samijx wrote:
Hello fellas (and gals too)
I have two charactaers on Naritus. There are a handful of BE vendors tha tI know of and only a couple have decent stocks. Best stims I've seen are 802 power Pet Stim B's. I was able to buy a couple of decent pets, but no really high level 68+ pets.
I'me workin gon MBH/MCH with one account. I was a MCH before, and although I found it fun, it realized it was a weak profession so didn't stay MCH for long. I now have a hunch that the combat upgradefinally help the CH profession and I'm trying it again. I've gotten a bit bored with SWG, and thi8s has rekindled a bit of excitement so that's another good reason.
Here's my dilema, my other character is a Master Weaponsmith/ Master Shipwright. I've been a weaponsmithfor a year and it is my core identityfor that player. Although I enjoy shipwrightwhen I craft ships for myself, I'm not too fond of making ships for others. The mo0ney is good, but it feels more like a job than a game.
I'm considering dropping master SW and persuign BE, but I'm not sure if it will be a smart thing to do. I am not the type of player that chain myself to the computer making tissues adn such for chefs to use (or tailors) just for the money. The fact that I have a WS character, I make enough money to buy armor and food, and I make my own weapons.
What I need to know is..... Is BE any fun? How hard will it be to collect DNA with little or no combat skills? Does it take a long time to master BE? I don't care about the time it takes to DNA sample because I plan on using DNA in my pets.
Please provide additional info if you feel like recruiting another BE to yoru ranks.
thanks
Whether you should take up BE is entirely a matter of your motivation for doing so. BE is no longer a good way to make lots of money. The profession isn't broken, but it is a bit bruised at the moment.
However, I think it is the most fun profession available. It combines elements of most other professions. You are requred to travel the galaxy, so you aren't sitting at home churning out products all the time. You get to rub shoulders with creatures far more powerful and more dangerous than you will ever be. You get to create truly UNIQUE products in your BE creatures, a luxury that seems to be limited to our profession. You can be creative. You can still discover things that people don't know yet. Combined with a CH alt, it sounds almost like a dream come true. You can make your own dream pets and actually enjoy using them.
However, if you want a profession that will support you well, and don't really want to have to devote much time to it, perhaps it isn't the right one. Also if you have to work completely alone, perhaps it isn't the right one, either. It really helps to have friends who will provide you with a vendor and at least waypoints to harvestable resources, if not the resources themselves, so you don't have to use up your skill points on surveying or artisan.
If you decide to do it, the grind to master is very tedious and sometimes frustrating, and there are very few things you can do at less than the master level. However, you can use that time to learn to get a bit of intuition on how DNA manipulation works. Outcomes are not always predictable, but they can sometimes be great surprises.
Most of the people who post on this forum love being a BE. Some have given it up for a more profitable profession, but still post here, which I take as evidence that they still miss it.
I have no idea what I am doing but yes, it's a lot of fun.
It's definitely a slow process though. Since you are MWS you're probably used to that though.
As far as I can tell, no you don't need any combat skills. When sampling (assuming they didn't detect you) they don't go aggro until after you collect the sample, so you can still run and have something to show for it if they do attack.
Even though the Scout's Exploration line isn't required Maskscent would probably be a necessity, especially with no combat. I'd reckon to say take that over TKA if you're counting skill points.
So yeah. Slow grind, time consuming, not lucrative, a lot of fun, and most of the rewards come from your own accomplishments.
samijx wrote:
Hello fellas (and gals too)
I have two charactaers on Naritus. There are a handful of BE vendors tha tI know of and only a couple have decent stocks. Best stims I've seen are 802 power Pet Stim B's. I was able to buy a couple of decent pets, but no really high level 68+ pets.
I'me workin gon MBH/MCH with one account. I was a MCH before, and although I found it fun, it realized it was a weak profession so didn't stay MCH for long. I now have a hunch that the combat upgradefinally help the CH profession and I'm trying it again. I've gotten a bit bored with SWG, and thi8s has rekindled a bit of excitement so that's another good reason.
Here's my dilema, my other character is a Master Weaponsmith/ Master Shipwright. I've been a weaponsmithfor a year and it is my core identityfor that player. Although I enjoy shipwrightwhen I craft ships for myself, I'm not too fond of making ships for others. The mo0ney is good, but it feels more like a job than a game.
I'm considering dropping master SW and persuign BE, but I'm not sure if it will be a smart thing to do. I am not the type of player that chain myself to the computer making tissues adn such for chefs to use (or tailors) just for the money. The fact that I have a WS character, I make enough money to buy armor and food, and I make my own weapons.
What I need to know is..... Is BE any fun? How hard will it be to collect DNA with little or no combat skills? Does it take a long time to master BE? I don't care about the time it takes to DNA sample because I plan on using DNA in my pets.
Please provide additional info if you feel like recruiting another BE to yoru ranks.
thanks
BE is one of those professions that is on both sides of the fence. Meaning that it can be fun and frustrating and at the same time. The fun is when you're creating pets and even gathering DNA. Like many have said before, crafting Pets is one of the few parts of the game where you really have to think. It's not just plugging in resources and hitting next. You need to consider all aspects of a DNA sample and match it with other DNA samples to reinforce or enhance positive attributes. And even after you consider all your options the end product may be completely different that what you had hoped.
The frustration comes in when you have to get resources to craft tissues for chefs (and tailors to certain degree). With what Docs will pay for meat you pretty much have to go out and collect your own cause you just cant compete and make profit. But it really doesn't sound like you would be in it for the money so that works to your advantage in increasing the "fun" aspect of BE.
One thing I do want to warn you about is the DNA gathering process. I know you say that it doesn't matter how long it takes but I don't think that people that come to this profession realize how difficultand time consuming it can be, and depending on what DNA you want will greatly influence how long (and how tough) it takes to get a certain ammount of DNA. It'll be a lot easier to get Chubba or Durni DNA than Enraged Rancor DNA, but that only stands to reason because Chubba and Durni DNA really isn't worth much to a BE.
samijx wrote:
What I need to know is..... Is BE any fun?
I certainly think so. The unfun part is that we are majorly disadvantaged economically relative to other classes that use fewer skill pointsbut that doesn't sound like it would be an issue for you. If you are in a position to ignore those that try to take advantage of you, and focus on the funner parts of the class, then it can certainly be a lot of fun.
How hard will it be to collect DNA with little or no combat skills?
IMO the only way that having combat skills really aides you in collecting dna is that you could pull missions for certain things that you may want to sample and thus save some time in locating it. But I've been a pet-making BE for about 14 months now and I've been entirely combat-less for about 12 of those months and do just fine. What you will need though is exploration 4 in scouting. Don't leave home without it, lol.
Does it take a long time to master BE?
I guess it's really a matter of perspective there. I think that if you counted up the amount of xp that you need, and devide that by the things you will be grinding on (if you grind) then you'll find mastering BE takes more than most (all?) other crafting classes. But that said, there are always people that come in here and boast about "BE is a joke, I mastered it in a day" or whatever. For me it took about 2 months to master BE, but I was in no hurry and enjoying it along the way. I spent maybe an hour or two of grind time a week which was as much as I could stomach. I can't say that I found BE any more fun at master than I did at novice.
I don't care about the time it takes to DNA sample because I plan on using DNA in my pets.
The funny thing about the dna sampling tree is that it really separates those that are grinding straight through BE to reach the pot of gold at the end of the rainbow (what pot of gold?) from those that are trying to actually play the class along the way. For grinders, they will always b*tch about the dna sampling tree, but for those actually playing a novice BE, the dna tree will always be the first one they get filled out.
Please provide additional info if you feel like recruiting another BE to yoru ranks.
It sounds to me like BE may be something you should at least try. It's different enough that you probably won't feel like you've "done this before" like so many of the other crafting professions.
samijx wrote:
Hello fellas (and gals too)
I have two charactaers on Naritus. There are a handful of BE vendors tha tI know of and only a couple have decent stocks. Best stims I've seen are 802 power Pet Stim B's. I was able to buy a couple of decent pets, but no really high level 68+ pets.
I'me workin gon MBH/MCH with one account. I was a MCH before, and although I found it fun, it realized it was a weak profession so didn't stay MCH for long. I now have a hunch that the combat upgradefinally help the CH profession and I'm trying it again. I've gotten a bit bored with SWG, and thi8s has rekindled a bit of excitement so that's another good reason.
Here's my dilema, my other character is a Master Weaponsmith/ Master Shipwright. I've been a weaponsmithfor a year and it is my core identityfor that player. Although I enjoy shipwrightwhen I craft ships for myself, I'm not too fond of making ships for others. The mo0ney is good, but it feels more like a job than a game.
Please provide additional info if you feel like recruiting another BE to yoru ranks.
thanks
Breeder/Sentinel
Kauri