Bio Engineer Archive
Thread: question about sockets and maximum skill mods attainable...
Message Edited by ScrappyDont on 12-14-2004 10:45 AM
ScrappyDont wrote:
Hey, I was told a while ago that you can only have a total of 6 skill mods in an item... for example; a pair of military camo's with injury / wound treatment and intimidation / warcry, take 4 skills and only 2 more SEA's can be equipped that work, even with one with 4 sockets crafted.
I'm not sure what happenswith the last 2 sockets or if this entire story is BS.. can anyone shine some light on my darkness?
Is the max 8? or 6?
Our tissues do not go directly into sockets if thats's what your getting at? Our tissues go into components tailors use for clothes. The number of tissues you can use depends on the type of components used in the item (Synth Cloth or Reinforced Fiber), and how many of them are used.
Thisseems more of a Question about SEAs, and I don't exactly know the answer, however i'm fairly confident that the tissues *shouldn't* affect any SEAs.
Check out the BE FAQfor more info on our tissues.
Lloyd Pickering
Master Bio-Engineer
Chimaera
6276, 1923 Sapphire Lake, Naboo
Message Edited by LloydPickering on 12-14-2004 02:39 AM (blummin Link doesn't want to work)
Message Edited by LloydPickering on 12-14-2004 02:41 AM
Zadokk wrote:
Interesting, I have a pair of para camos with 8 mods in them and AFAIK they all work. The only one that is really testable is the terrain negotiation one and it works.
Actually, I found out that only 6 will work.... 6 is the max.. noted here.
http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=40329
Message Edited by ScrappyDont on 12-14-2004 10:44 AM