Bio Engineer Archive
Thread: What we know so far....
This is what I pulled out of multiple threads:
Hardiness = Health Stat
Fortitude = Armor (must be > 500 to have light armor
Dexterity = Action Stat
Endurance =
Intellect = Mind Stat
Cleverness = Percent to hit
Dependability =
Courage = Attack Speed
Fierceness = Ferocity
Power = Damage
It would be great to figure out those other 2, Probably has to do with ranged or specials
The one thing I stills don't get is after placing all the DNA into the slots, what can I do to figure out what the outcome numbers of each subcatagory and what will the max % I will be able to obtain will be, and is it an average from all the boxes?
Anyway, I hope this helps having all of this in one place and I will be happy to update with more info as it is received
Clover
Actually resists use this formula rounded down
0.40 x Physique + 0.25 x Prowess + 0.05 x Mental + 0.05 x Psychology + 0.25 x Aggression
Thanks to Sumorex for this info
Clover