Bio Engineer Archive

Thread: can i get a walk through to how to keep cl low and still keep the resitance from a made clone

loomis001
Mon Dec 22, 2003 12:38 pm
#1

can i get a walk through to how to keep cl low and still keep the resitance from a made clone



Member of the inqusitor of the Imperial Navy, imperial dark jedi
PyrealGnat
Mon Dec 22, 2003 2:11 pm
#2

I don't know, I just read other posts and repost what seems to work out in the end for me



Ranged I think is mental slot? Aggression seems to control specials? Is that right?

loomis001
Mon Dec 22, 2003 3:02 pm
#3

omg thanks your a life saver... btw if you expermint on mind wont be really low



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Spazzers
Mon Dec 22, 2003 3:19 pm
#4

I found that to be true for the most part. My problem is I experiement to get the mind back up and end up with a CL11 or 12 animal


Gotta learn to accept certain things I guess. At this rate all the CL10 animals out there will be mindless tanks.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
loomis001
Tue Dec 23, 2003 1:24 am
#5

bump



Member of the inqusitor of the Imperial Navy, imperial dark jedi
PyrealGnat
Tue Dec 23, 2003 1:27 am
#6

Well, so far, it looks like resistance is:


40%/25%/5%/5%/25%



So you would want to put the resistances you want into the first two, and last slot, and put in the lower CL stuff into the fourth and third slots.



However, the third slot also seems to determine mind pool, so that sort of sucks.


I'm sure with enough cross-breeding and re-sampling you could get it to what you wanted.

Asaur
Tue Dec 23, 2003 1:55 am
#7

Awesome stuff PyrealGnat - I had that about dialed in but what I'm working on is - how do you know which specials go where? Any tips?
Page 1 of 1
Previous Next