Bio Engineer Archive

Thread: Help making creature

shargus
Thu Jun 17, 2004 8:56 pm
#1

Well it took me several hours, incaps and visits to the clone center but I was finally able to get 5 mutant rancor DNA samples. Problem is now Im gun shy to use them as Ive primarly made pets lvl 40 and below. Can anyone help me with a combine to get 60% KR, high ham and nicedamage pet using Mutant Rancor DNA? (level is not important just below 70)I have also collected some Merek Harvestor with the thoughts this will help me get the 60% KR. Your help is greatly appreciated. Ive thought of combining all 5 MR but was hoping to create at least 2 pets from my MR samples.


Thanks
droid327
Thu Jun 17, 2004 9:36 pm
#2

if you dont care about energy resists, I find a good combo is to go XX YY MR MR MR f



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
droid327
Thu Jun 17, 2004 9:39 pm
#3


if you dont care about energy resists, I find a good combo is to go XX YY MR MR MR for Gen 1 and then MH MH G1G1 G1 for Gen 2, where XX and YY are there to breed in vulnerabilities to lower the CL. Youll most likely keep the specials from your MR, and the two MH in Gen 2 are usually enough to bring your kinetic back up to cap. I do this for making mid-level tanks for CH with certain special sets (substitute MR for DNA with the specials you want). With MR in the formula I'm sure you will get AR1 to carry over to your final pet too. With the vulns you'll probably have a CL35 or lower pet so you can twin it.



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Kevie
Thu Jun 17, 2004 9:41 pm
#4

okay here's the deal with health and resists. they both use the same algorithm (sp?) to determine final stats.

physical = 40%, prowess= 25%, aggression= 25% (so psychological and mental together are only 10%)

so put your harvester DNA in any or all of those slots

i would also suggest using some toxic merek battlelord DNA for better overall resists and a special other than dizzy that will clone through


hope this helps

and someone please correct me if i'm wrong, i don't think anyone really knows everything about the cloning process but this is what i was lead to believe and seems to work for me pretty well




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Kevie
Thu Jun 17, 2004 9:42 pm
#5


okay here's the deal with health and resists. they both use the same algorithm (sp?) to determine final stats.

physical = 40%, prowess= 25%, aggression= 25% (so psychological and mental together are only 10%)

so put your harvester DNA in any or all of those slots

i would also suggest using some toxic merek battlelord DNA for better overall resists and a special other than dizzy that will clone through


hope this helps

and someone please correct me if i'm wrong, i don't think anyone really knows everything about the cloning process but this is what i was lead to believe and seems to work for me pretty well




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Page 1 of 1
Previous Next